#872: SculkSensor accesses underlying TileEntity instead of snapshot for vibration frequency.
By: blablubbabc <lukas@wirsindwir.de>
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@@ -18,12 +18,12 @@ public class CraftSculkSensor extends CraftBlockEntityState<SculkSensorBlockEnti
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@Override
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public int getLastVibrationFrequency() {
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return getTileEntity().getLastVibrationFrequency();
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return getSnapshot().getLastVibrationFrequency();
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}
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@Override
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public void setLastVibrationFrequency(int lastVibrationFrequency) {
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Preconditions.checkArgument(0 <= lastVibrationFrequency && lastVibrationFrequency <= 15, "Vibration frequency must be between 0-15");
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getTileEntity().lastVibrationFrequency = lastVibrationFrequency;
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getSnapshot().lastVibrationFrequency = lastVibrationFrequency;
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}
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}
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