More work for 1.14

This commit is contained in:
Shane Freeder
2019-04-26 02:24:00 +01:00
parent 29a22e708f
commit aa701c743f
33 changed files with 257 additions and 941 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Configurable spawn chances for skeleton horses
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 803e680894..be380ac75e 100644
index 98049567f4..2a71381dae 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -22,16 +22,16 @@ index 803e680894..be380ac75e 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index ed6f3afcfe..aaeb888a8c 100644
index e176c63fed..9a4a558467 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
blockposition = this.a(new BlockPosition(j + (l & 15), 0, k + (l >> 8 & 15)));
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
- boolean flag2 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
+ boolean flag2 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
@@ -0,0 +0,0 @@ public class WorldServer extends World {
blockposition = this.a(this.a(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
- boolean flag1 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
+ boolean flag1 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper;
if (flag2) {
EntityHorseSkeleton entityhorseskeleton = new EntityHorseSkeleton(this);
if (flag1) {
EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
--