More work for 1.14

This commit is contained in:
Shane Freeder
2019-04-26 02:24:00 +01:00
parent 29a22e708f
commit aa701c743f
33 changed files with 257 additions and 941 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index c7f83d4343..cbbb243d1c 100644
index 9ad8893943..5744760acc 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
@@ -31,9 +31,9 @@ index c7f83d4343..cbbb243d1c 100644
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.length = 1.8F;
this.aA = 1.0F;
this.aB = 1.0F;
this.B = Vec3D.a;
this.av = 1.0F;
this.aw = 1.0F;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.fireTicks = -this.getMaxFireTicks();