Fixed NPE in player inventory + don't ignore the cancel state of world unloads
By: Nathan Adams <dinnerbone@dinnerbone.com>
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@@ -596,7 +596,7 @@ public final class CraftServer implements Server {
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}
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}
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WorldUnloadEvent e = new WorldUnloadEvent(handle.getWorld());
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WorldUnloadEvent e = new WorldUnloadEvent(handle.getWorld());
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pluginManager.callEvent(new WorldUnloadEvent(handle.getWorld()));
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pluginManager.callEvent(e);
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if (e.isCancelled()) {
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if (e.isCancelled()) {
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return false;
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return false;
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