Generic cleanup of warnings, whitespace and style.
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
@@ -7,6 +7,7 @@ import org.bukkit.entity.Projectile;
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/**
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* Represents an event
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*/
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@SuppressWarnings("serial")
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public abstract class Event implements Serializable {
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private final Type type;
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private final String name;
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@@ -146,128 +147,128 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.player.PlayerJoinEvent
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*/
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PLAYER_JOIN (Category.PLAYER),
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PLAYER_JOIN(Category.PLAYER),
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/**
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* Called when a player is attempting to connect to the server
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*
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* @see org.bukkit.event.player.PlayerLoginEvent
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*/
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PLAYER_LOGIN (Category.PLAYER),
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PLAYER_LOGIN(Category.PLAYER),
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/**
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* Called when a player has just been authenticated
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*
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* @see org.bukkit.event.player.PlayerPreLoginEvent
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*/
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PLAYER_PRELOGIN (Category.PLAYER),
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PLAYER_PRELOGIN(Category.PLAYER),
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/**
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* Called when a player respawns
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*
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* @see org.bukkit.event.player.PlayerRespawnEvent
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*/
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PLAYER_RESPAWN (Category.PLAYER),
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PLAYER_RESPAWN(Category.PLAYER),
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/**
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* Called when a player gets kicked from the server
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*
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* @see org.bukkit.event.player.PlayerKickEvent
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*/
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PLAYER_KICK (Category.PLAYER),
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PLAYER_KICK(Category.PLAYER),
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/**
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* Called when a player sends a chat message
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*
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* @see org.bukkit.event.player.PlayerChatEvent
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*/
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PLAYER_CHAT (Category.PLAYER),
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PLAYER_CHAT(Category.PLAYER),
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/**
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* Called when a player uses a command (early in the command handling process)
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*
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* @see org.bukkit.event.player.PlayerCommandPreprocessEvent
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*/
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PLAYER_COMMAND_PREPROCESS (Category.PLAYER),
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PLAYER_COMMAND_PREPROCESS(Category.PLAYER),
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/**
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* Called when a player leaves the server
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*
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* @see org.bukkit.event.player.PlayerQuitEvent
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*/
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PLAYER_QUIT (Category.PLAYER),
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PLAYER_QUIT(Category.PLAYER),
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/**
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* Called when a player moves position in the world
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*
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* @see org.bukkit.event.player.PlayerMoveEvent
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*/
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PLAYER_MOVE (Category.PLAYER),
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PLAYER_MOVE(Category.PLAYER),
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/**
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* Called before a player gets a velocity vector sent, which will instruct him to
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* get "pushed" into a specific direction, e.g. after an explosion
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*
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* @see org.bukkit.event.player.PlayerVelocityEvent
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*/
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PLAYER_VELOCITY (Category.PLAYER),
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PLAYER_VELOCITY(Category.PLAYER),
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/**
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* Called when a player undergoes an animation (Arm Swing is the only animation currently supported)
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*
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* @see org.bukkit.event.player.PlayerAnimationEvent
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*/
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PLAYER_ANIMATION (Category.PLAYER),
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PLAYER_ANIMATION(Category.PLAYER),
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/**
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* Called when a player toggles sneak mode
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*
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* @see org.bukkit.event.player.PlayerToggleSneakEvent
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*/
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PLAYER_TOGGLE_SNEAK (Category.PLAYER),
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PLAYER_TOGGLE_SNEAK(Category.PLAYER),
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/**
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* Called when a player toggles sprint mode
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*
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* @see org.bukkit.event.player.PlayerToggleSprintEvent
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*/
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PLAYER_TOGGLE_SPRINT (Category.PLAYER),
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PLAYER_TOGGLE_SPRINT(Category.PLAYER),
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/**
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* Called when a player interacts with an object or air
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*
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* @see org.bukkit.event.player.PlayerInteractEvent
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*/
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PLAYER_INTERACT (Category.PLAYER),
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PLAYER_INTERACT(Category.PLAYER),
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/**
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* Called when a player right clicks an entity
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*
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* @see org.bukkit.event.player.PlayerInteractEntityEvent
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*/
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PLAYER_INTERACT_ENTITY (Category.PLAYER),
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PLAYER_INTERACT_ENTITY(Category.PLAYER),
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/**
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* Called when a player throws an egg
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*
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* @see org.bukkit.event.player.PlayerEggThrowEvent
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*/
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PLAYER_EGG_THROW (Category.PLAYER),
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PLAYER_EGG_THROW(Category.PLAYER),
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/**
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* Called when a player teleports from one position to another
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*
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* @see org.bukkit.event.player.PlayerTeleportEvent
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*/
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PLAYER_TELEPORT (Category.PLAYER),
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PLAYER_TELEPORT(Category.PLAYER),
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/**
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* Called when a player completes the portaling process by standing in a portal
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*
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* @see org.bukkit.event.player.PlayerPortalEvent
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*/
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PLAYER_PORTAL (Category.PLAYER),
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PLAYER_PORTAL(Category.PLAYER),
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/**
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* Called when a player changes their held item
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*
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* @see org.bukkit.event.player.PlayerItemHeldEvent
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*/
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PLAYER_ITEM_HELD (Category.PLAYER),
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PLAYER_ITEM_HELD(Category.PLAYER),
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/**
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* Called when a player drops an item
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*
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* @see org.bukkit.event.player.PlayerDropItemEvent
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*/
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PLAYER_DROP_ITEM (Category.PLAYER),
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PLAYER_DROP_ITEM(Category.PLAYER),
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/**
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* Called when a player picks an item up off the ground
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*
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* @see org.bukkit.event.player.PlayerPickupItemEvent
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*/
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PLAYER_PICKUP_ITEM (Category.PLAYER),
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PLAYER_PICKUP_ITEM(Category.PLAYER),
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/**
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* Called when a player empties a bucket
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*
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@@ -328,7 +329,7 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.block.BlockDamageEvent
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*/
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BLOCK_DAMAGE (Category.BLOCK),
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BLOCK_DAMAGE(Category.BLOCK),
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/**
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* Called when a block is undergoing a universe physics
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* check on whether it can be built
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@@ -337,21 +338,21 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.block.BlockCanBuildEvent
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*/
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BLOCK_CANBUILD (Category.BLOCK),
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BLOCK_CANBUILD(Category.BLOCK),
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/**
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* Called when a block of water or lava attempts to flow into another
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* block
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*
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* @see org.bukkit.event.block.BlockFromToEvent
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*/
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BLOCK_FROMTO (Category.BLOCK),
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BLOCK_FROMTO(Category.BLOCK),
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/**
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* Called when a block is being set on fire from another block, such as
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* an adjacent block of fire attempting to set fire to wood
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*
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* @see org.bukkit.event.block.BlockIgniteEvent
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*/
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BLOCK_IGNITE (Category.BLOCK),
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BLOCK_IGNITE(Category.BLOCK),
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/**
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* Called when a block undergoes a physics check
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*
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@@ -360,37 +361,37 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.block.BlockPhysicsEvent
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*/
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BLOCK_PHYSICS (Category.BLOCK),
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BLOCK_PHYSICS(Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*
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* @see org.bukkit.event.block.BlockPlaceEvent
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*/
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BLOCK_PLACE (Category.BLOCK),
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BLOCK_PLACE(Category.BLOCK),
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/**
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* Called when a block dispenses something
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*
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* @see org.bukkit.event.block.BlockDispenseEvent
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*/
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BLOCK_DISPENSE (Category.BLOCK),
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BLOCK_DISPENSE(Category.BLOCK),
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/**
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* Called when a block is destroyed from being burnt by fire
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*
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* @see org.bukkit.event.block.BlockBurnEvent
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*/
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BLOCK_BURN (Category.BLOCK),
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BLOCK_BURN(Category.BLOCK),
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/**
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* Called when leaves are decaying naturally
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*
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* @see org.bukkit.event.block.LeavesDecayEvent
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*/
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LEAVES_DECAY (Category.BLOCK),
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LEAVES_DECAY(Category.BLOCK),
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/**
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* Called when a sign is changed
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*
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* @see org.bukkit.event.block.SignChangeEvent
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*/
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SIGN_CHANGE (Category.BLOCK),
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SIGN_CHANGE(Category.BLOCK),
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/**
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* Called when a block changes redstone current. Only triggered on blocks
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* that are actually capable of transmitting or carrying a redstone
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@@ -398,43 +399,43 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.block.BlockRedstoneEvent
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*/
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REDSTONE_CHANGE (Category.BLOCK),
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REDSTONE_CHANGE(Category.BLOCK),
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/**
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* Called when a block is broken by a player
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*
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* @see org.bukkit.event.block.BlockBreakEvent
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*/
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BLOCK_BREAK (Category.BLOCK),
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BLOCK_BREAK(Category.BLOCK),
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/**
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* Called when a block is formed based on world conditions
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*
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* @see org.bukkit.event.block.BlockFormEvent
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*/
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BLOCK_FORM (Category.BLOCK),
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BLOCK_FORM(Category.BLOCK),
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/**
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* Called when a block spreads based on world conditions
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*
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* @see org.bukkit.event.block.BlockSpreadEvent
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*/
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BLOCK_SPREAD (Category.BLOCK),
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BLOCK_SPREAD(Category.BLOCK),
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/**
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* Called when a block fades, melts or disappears based on world conditions
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*
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* @see org.bukkit.event.block.BlockFadeEvent
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*/
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BLOCK_FADE (Category.BLOCK),
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BLOCK_FADE(Category.BLOCK),
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/**
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* Called when a piston extends
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*
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* @see org.bukkit.event.block.BlockPistonExtendEvent
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*/
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BLOCK_PISTON_EXTEND (Category.BLOCK),
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BLOCK_PISTON_EXTEND(Category.BLOCK),
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/**
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* Called when a piston retracts
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*
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* @see org.bukkit.event.block.BlockPistonRetractEvent
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*/
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BLOCK_PISTON_RETRACT (Category.BLOCK),
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BLOCK_PISTON_RETRACT(Category.BLOCK),
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/**
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* INVENTORY EVENTS
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@@ -445,43 +446,43 @@ public abstract class Event implements Serializable {
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*
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* @todo: add javadoc see comment
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*/
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INVENTORY_OPEN (Category.INVENTORY),
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INVENTORY_OPEN(Category.INVENTORY),
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/**
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* Called when a player closes an inventory
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*
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* @todo: add javadoc see comment
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*/
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INVENTORY_CLOSE (Category.INVENTORY),
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INVENTORY_CLOSE(Category.INVENTORY),
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/**
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* Called when a player clicks on an inventory slot
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*
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* @todo: add javadoc see comment
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*/
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INVENTORY_CLICK (Category.INVENTORY),
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INVENTORY_CLICK(Category.INVENTORY),
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/**
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* Called when an inventory slot changes values or type
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*
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* @todo: add javadoc see comment
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*/
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INVENTORY_CHANGE (Category.INVENTORY),
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INVENTORY_CHANGE(Category.INVENTORY),
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/**
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* Called when a player is attempting to perform an inventory transaction
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*
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* @todo: add javadoc see comment
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*/
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INVENTORY_TRANSACTION (Category.INVENTORY),
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INVENTORY_TRANSACTION(Category.INVENTORY),
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/**
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* Called when an ItemStack is successfully smelted in a furnace.
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*
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* @see org.bukkit.event.inventory.FurnaceSmeltEvent
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*/
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FURNACE_SMELT (Category.INVENTORY),
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FURNACE_SMELT(Category.INVENTORY),
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/**
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* Called when an ItemStack is successfully burned as fuel in a furnace.
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*
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* @see org.bukkit.event.inventory.FurnaceBurnEvent
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*/
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FURNACE_BURN (Category.INVENTORY),
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FURNACE_BURN(Category.INVENTORY),
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/**
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* SERVER EVENTS
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@@ -492,19 +493,19 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.server.PluginEnableEvent
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*/
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PLUGIN_ENABLE (Category.SERVER),
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PLUGIN_ENABLE(Category.SERVER),
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/**
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* Called when a plugin is disabled
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*
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* @see org.bukkit.event.server.PluginDisableEvent
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*/
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PLUGIN_DISABLE (Category.SERVER),
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PLUGIN_DISABLE(Category.SERVER),
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/**
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* Called when a server command is called
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*
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* @see org.bukkit.event.server.ServerCommandEvent
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*/
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SERVER_COMMAND (Category.SERVER),
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SERVER_COMMAND(Category.SERVER),
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/**
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* Called when a remote server command is called
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*
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@@ -516,13 +517,13 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.server.MapInitializeEvent
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*/
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MAP_INITIALIZE (Category.SERVER),
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MAP_INITIALIZE(Category.SERVER),
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/**
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* Called when a client pings a server.
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*
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* @see org.bukkit.event.server.ServerListPingEvent
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*/
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SERVER_LIST_PING (Category.SERVER),
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SERVER_LIST_PING(Category.SERVER),
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/**
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* WORLD EVENTS
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@@ -536,13 +537,13 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.world.ChunkLoadEvent
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*/
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CHUNK_LOAD (Category.WORLD),
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CHUNK_LOAD(Category.WORLD),
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/**
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* Called when a chunk is unloaded
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*
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* @see org.bukkit.event.world.ChunkUnloadEvent
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*/
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CHUNK_UNLOAD (Category.WORLD),
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CHUNK_UNLOAD(Category.WORLD),
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/**
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* Called when a newly created chunk has been populated.
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*
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@@ -550,55 +551,55 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.world.ChunkPopulateEvent
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*/
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CHUNK_POPULATED (Category.WORLD),
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CHUNK_POPULATED(Category.WORLD),
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/**
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* Called when an ItemEntity spawns in the world
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*
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* @see org.bukkit.event.entity.ItemSpawnEvent
|
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*/
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ITEM_SPAWN (Category.WORLD),
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ITEM_SPAWN(Category.WORLD),
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/**
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* Called when a World's spawn is changed
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*
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* @see org.bukkit.event.world.SpawnChangeEvent
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*/
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SPAWN_CHANGE (Category.WORLD),
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SPAWN_CHANGE(Category.WORLD),
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/**
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* Called when a world is saved
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*
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* @see org.bukkit.event.world.WorldSaveEvent
|
||||
*/
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WORLD_SAVE (Category.WORLD),
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||||
WORLD_SAVE(Category.WORLD),
|
||||
/**
|
||||
* Called when a World is initializing
|
||||
*
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||||
* @see org.bukkit.event.world.WorldInitEvent
|
||||
*/
|
||||
WORLD_INIT (Category.WORLD),
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||||
WORLD_INIT(Category.WORLD),
|
||||
/**
|
||||
* Called when a World is loaded
|
||||
*
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||||
* @see org.bukkit.event.world.WorldLoadEvent
|
||||
*/
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||||
WORLD_LOAD (Category.WORLD),
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||||
WORLD_LOAD(Category.WORLD),
|
||||
/**
|
||||
* Called when a World is unloaded
|
||||
*
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||||
* @see org.bukkit.event.world.WorldUnloadEvent
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||||
*/
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||||
WORLD_UNLOAD (Category.WORLD),
|
||||
WORLD_UNLOAD(Category.WORLD),
|
||||
/**
|
||||
* Called when world attempts to create a matching end to a portal
|
||||
*
|
||||
* @see org.bukkit.event.world.PortalCreateEvent
|
||||
*/
|
||||
PORTAL_CREATE (Category.WORLD),
|
||||
PORTAL_CREATE(Category.WORLD),
|
||||
/**
|
||||
* Called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.
|
||||
*
|
||||
+ * @see org.bukkit.event.world.TreeGrowEvent
|
||||
* @see org.bukkit.event.world.TreeGrowEvent
|
||||
*/
|
||||
STRUCTURE_GROW (Category.WORLD),
|
||||
STRUCTURE_GROW(Category.WORLD),
|
||||
|
||||
/**
|
||||
* ENTITY EVENTS
|
||||
@@ -609,19 +610,19 @@ public abstract class Event implements Serializable {
|
||||
*
|
||||
* @see org.bukkit.event.painting.PaintingPlaceEvent
|
||||
*/
|
||||
PAINTING_PLACE (Category.ENTITY),
|
||||
PAINTING_PLACE(Category.ENTITY),
|
||||
/**
|
||||
* Called when a painting is removed
|
||||
*
|
||||
* @see org.bukkit.event.painting.PaintingBreakEvent
|
||||
*/
|
||||
PAINTING_BREAK (Category.ENTITY),
|
||||
PAINTING_BREAK(Category.ENTITY),
|
||||
/**
|
||||
* Called when an entity touches a portal block
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityPortalEnterEvent
|
||||
*/
|
||||
ENTITY_PORTAL_ENTER (Category.ENTITY),
|
||||
ENTITY_PORTAL_ENTER(Category.ENTITY),
|
||||
|
||||
/**
|
||||
* LIVING_ENTITY EVENTS
|
||||
@@ -633,31 +634,31 @@ public abstract class Event implements Serializable {
|
||||
*
|
||||
* @see org.bukkit.event.entity.CreatureSpawnEvent
|
||||
*/
|
||||
CREATURE_SPAWN (Category.LIVING_ENTITY),
|
||||
CREATURE_SPAWN(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a LivingEntity is damaged with no source.
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityDamageEvent
|
||||
*/
|
||||
ENTITY_DAMAGE (Category.LIVING_ENTITY),
|
||||
ENTITY_DAMAGE(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a LivingEntity dies
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityDeathEvent
|
||||
*/
|
||||
ENTITY_DEATH (Category.LIVING_ENTITY),
|
||||
ENTITY_DEATH(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a Skeleton or Zombie catch fire due to the sun
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityCombustEvent
|
||||
*/
|
||||
ENTITY_COMBUST (Category.LIVING_ENTITY),
|
||||
ENTITY_COMBUST(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an entity explodes, either TNT, Creeper, or Ghast Fireball
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityExplodeEvent
|
||||
*/
|
||||
ENTITY_EXPLODE (Category.LIVING_ENTITY),
|
||||
ENTITY_EXPLODE(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an entity has made a decision to explode.
|
||||
*
|
||||
@@ -670,74 +671,74 @@ public abstract class Event implements Serializable {
|
||||
*
|
||||
* @see org.bukkit.event.entity.ExplosionPrimeEvent
|
||||
*/
|
||||
EXPLOSION_PRIME (Category.LIVING_ENTITY),
|
||||
EXPLOSION_PRIME(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an entity targets another entity
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityTargetEvent
|
||||
*/
|
||||
ENTITY_TARGET (Category.LIVING_ENTITY),
|
||||
ENTITY_TARGET(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an entity interacts with a block
|
||||
* This event specifically excludes player entities
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityInteractEvent
|
||||
*/
|
||||
ENTITY_INTERACT (Category.LIVING_ENTITY),
|
||||
ENTITY_INTERACT(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a creeper gains or loses a power shell
|
||||
*
|
||||
* @see org.bukkit.event.entity.CreeperPowerEvent
|
||||
*/
|
||||
CREEPER_POWER (Category.LIVING_ENTITY),
|
||||
CREEPER_POWER(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a pig is zapped, zombifying it
|
||||
*
|
||||
* @see org.bukkit.event.entity.PigZapEvent
|
||||
*/
|
||||
PIG_ZAP (Category.LIVING_ENTITY),
|
||||
PIG_ZAP(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a LivingEntity is tamed
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityTameEvent
|
||||
*/
|
||||
ENTITY_TAME (Category.LIVING_ENTITY),
|
||||
ENTITY_TAME(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a {@link Projectile} hits something
|
||||
*
|
||||
* @see org.bukkit.event.entity.ProjectileHitEvent
|
||||
*/
|
||||
PROJECTILE_HIT (Category.ENTITY),
|
||||
PROJECTILE_HIT(Category.ENTITY),
|
||||
/**
|
||||
* Called when a Slime splits into smaller Slimes upon death
|
||||
*
|
||||
* @see org.bukkit.event.entity.SlimeSplitEvent
|
||||
*/
|
||||
SLIME_SPLIT (Category.LIVING_ENTITY),
|
||||
SLIME_SPLIT(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a LivingEntity is regains health
|
||||
*
|
||||
* @see org.bukkit.event.entity.EntityRegainHealthEvent
|
||||
*/
|
||||
ENTITY_REGAIN_HEALTH (Category.LIVING_ENTITY),
|
||||
ENTITY_REGAIN_HEALTH(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an Enderman picks a block up
|
||||
*
|
||||
* @see org.bukkit.event.entity.EndermanPickupEvent
|
||||
*/
|
||||
ENDERMAN_PICKUP (Category.LIVING_ENTITY),
|
||||
ENDERMAN_PICKUP(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when an Enderman places a block
|
||||
*
|
||||
* @see org.bukkit.event.entity.EndermanPlaceEvent
|
||||
*/
|
||||
ENDERMAN_PLACE (Category.LIVING_ENTITY),
|
||||
ENDERMAN_PLACE(Category.LIVING_ENTITY),
|
||||
/**
|
||||
* Called when a human entity's food level changes
|
||||
*
|
||||
* @see org.bukkit.event.entity.FoodLevelChangeEvent
|
||||
*/
|
||||
FOOD_LEVEL_CHANGE (Category.LIVING_ENTITY),
|
||||
FOOD_LEVEL_CHANGE(Category.LIVING_ENTITY),
|
||||
|
||||
/**
|
||||
* WEATHER EVENTS
|
||||
@@ -748,19 +749,19 @@ public abstract class Event implements Serializable {
|
||||
*
|
||||
* @see org.bukkit.event.weather.LightningStrikeEvent
|
||||
*/
|
||||
LIGHTNING_STRIKE (Category.WEATHER),
|
||||
LIGHTNING_STRIKE(Category.WEATHER),
|
||||
/**
|
||||
* Called when the weather in a world changes
|
||||
*
|
||||
* @see org.bukkit.event.weather.WeatherChangeEvent
|
||||
*/
|
||||
WEATHER_CHANGE (Category.WEATHER),
|
||||
WEATHER_CHANGE(Category.WEATHER),
|
||||
/**
|
||||
* Called when the thunder state in a world changes
|
||||
*
|
||||
* @see org.bukkit.event.weather.ThunderChangeEvent
|
||||
*/
|
||||
THUNDER_CHANGE (Category.WEATHER),
|
||||
THUNDER_CHANGE(Category.WEATHER),
|
||||
|
||||
/**
|
||||
* VEHICLE EVENTS
|
||||
@@ -771,55 +772,55 @@ public abstract class Event implements Serializable {
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleCreateEvent
|
||||
*/
|
||||
VEHICLE_CREATE (Category.VEHICLE),
|
||||
VEHICLE_CREATE(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle is destroyed
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleDestroyEvent
|
||||
*/
|
||||
VEHICLE_DESTROY (Category.VEHICLE),
|
||||
VEHICLE_DESTROY(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle is damaged by a LivingEntity
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleDamageEvent
|
||||
*/
|
||||
VEHICLE_DAMAGE (Category.VEHICLE),
|
||||
VEHICLE_DAMAGE(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle collides with an Entity
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleCollisionEvent
|
||||
*/
|
||||
VEHICLE_COLLISION_ENTITY (Category.VEHICLE),
|
||||
VEHICLE_COLLISION_ENTITY(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle collides with a Block
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleBlockCollisionEvent
|
||||
*/
|
||||
VEHICLE_COLLISION_BLOCK (Category.VEHICLE),
|
||||
VEHICLE_COLLISION_BLOCK(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle is entered by a LivingEntity
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleEnterEvent
|
||||
*/
|
||||
VEHICLE_ENTER (Category.VEHICLE),
|
||||
VEHICLE_ENTER(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle is exited by a LivingEntity
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleExitEvent
|
||||
*/
|
||||
VEHICLE_EXIT (Category.VEHICLE),
|
||||
VEHICLE_EXIT(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle moves position in the world
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleMoveEvent
|
||||
*/
|
||||
VEHICLE_MOVE (Category.VEHICLE),
|
||||
VEHICLE_MOVE(Category.VEHICLE),
|
||||
/**
|
||||
* Called when a vehicle is going through an update cycle, rechecking itself
|
||||
*
|
||||
* @see org.bukkit.event.vehicle.VehicleUpdateEvent
|
||||
*/
|
||||
VEHICLE_UPDATE (Category.VEHICLE),
|
||||
VEHICLE_UPDATE(Category.VEHICLE),
|
||||
/**
|
||||
* MISCELLANEOUS EVENTS
|
||||
*/
|
||||
@@ -827,7 +828,7 @@ public abstract class Event implements Serializable {
|
||||
/**
|
||||
* Represents a custom event, isn't actually used
|
||||
*/
|
||||
CUSTOM_EVENT (Category.MISCELLANEOUS);
|
||||
CUSTOM_EVENT(Category.MISCELLANEOUS);
|
||||
|
||||
private final Category category;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user