Generic cleanup of warnings, whitespace and style.

By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
Bukkit/Spigot
2011-12-25 16:02:30 +01:00
parent 98960fd73e
commit aaab1cba23
257 changed files with 1408 additions and 1152 deletions

View File

@@ -7,6 +7,7 @@ import org.bukkit.entity.Projectile;
/**
* Represents an event
*/
@SuppressWarnings("serial")
public abstract class Event implements Serializable {
private final Type type;
private final String name;
@@ -146,128 +147,128 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.player.PlayerJoinEvent
*/
PLAYER_JOIN (Category.PLAYER),
PLAYER_JOIN(Category.PLAYER),
/**
* Called when a player is attempting to connect to the server
*
* @see org.bukkit.event.player.PlayerLoginEvent
*/
PLAYER_LOGIN (Category.PLAYER),
PLAYER_LOGIN(Category.PLAYER),
/**
* Called when a player has just been authenticated
*
* @see org.bukkit.event.player.PlayerPreLoginEvent
*/
PLAYER_PRELOGIN (Category.PLAYER),
PLAYER_PRELOGIN(Category.PLAYER),
/**
* Called when a player respawns
*
* @see org.bukkit.event.player.PlayerRespawnEvent
*/
PLAYER_RESPAWN (Category.PLAYER),
PLAYER_RESPAWN(Category.PLAYER),
/**
* Called when a player gets kicked from the server
*
* @see org.bukkit.event.player.PlayerKickEvent
*/
PLAYER_KICK (Category.PLAYER),
PLAYER_KICK(Category.PLAYER),
/**
* Called when a player sends a chat message
*
* @see org.bukkit.event.player.PlayerChatEvent
*/
PLAYER_CHAT (Category.PLAYER),
PLAYER_CHAT(Category.PLAYER),
/**
* Called when a player uses a command (early in the command handling process)
*
* @see org.bukkit.event.player.PlayerCommandPreprocessEvent
*/
PLAYER_COMMAND_PREPROCESS (Category.PLAYER),
PLAYER_COMMAND_PREPROCESS(Category.PLAYER),
/**
* Called when a player leaves the server
*
* @see org.bukkit.event.player.PlayerQuitEvent
*/
PLAYER_QUIT (Category.PLAYER),
PLAYER_QUIT(Category.PLAYER),
/**
* Called when a player moves position in the world
*
* @see org.bukkit.event.player.PlayerMoveEvent
*/
PLAYER_MOVE (Category.PLAYER),
PLAYER_MOVE(Category.PLAYER),
/**
* Called before a player gets a velocity vector sent, which will instruct him to
* get "pushed" into a specific direction, e.g. after an explosion
*
* @see org.bukkit.event.player.PlayerVelocityEvent
*/
PLAYER_VELOCITY (Category.PLAYER),
PLAYER_VELOCITY(Category.PLAYER),
/**
* Called when a player undergoes an animation (Arm Swing is the only animation currently supported)
*
* @see org.bukkit.event.player.PlayerAnimationEvent
*/
PLAYER_ANIMATION (Category.PLAYER),
PLAYER_ANIMATION(Category.PLAYER),
/**
* Called when a player toggles sneak mode
*
* @see org.bukkit.event.player.PlayerToggleSneakEvent
*/
PLAYER_TOGGLE_SNEAK (Category.PLAYER),
PLAYER_TOGGLE_SNEAK(Category.PLAYER),
/**
* Called when a player toggles sprint mode
*
* @see org.bukkit.event.player.PlayerToggleSprintEvent
*/
PLAYER_TOGGLE_SPRINT (Category.PLAYER),
PLAYER_TOGGLE_SPRINT(Category.PLAYER),
/**
* Called when a player interacts with an object or air
*
* @see org.bukkit.event.player.PlayerInteractEvent
*/
PLAYER_INTERACT (Category.PLAYER),
PLAYER_INTERACT(Category.PLAYER),
/**
* Called when a player right clicks an entity
*
* @see org.bukkit.event.player.PlayerInteractEntityEvent
*/
PLAYER_INTERACT_ENTITY (Category.PLAYER),
PLAYER_INTERACT_ENTITY(Category.PLAYER),
/**
* Called when a player throws an egg
*
* @see org.bukkit.event.player.PlayerEggThrowEvent
*/
PLAYER_EGG_THROW (Category.PLAYER),
PLAYER_EGG_THROW(Category.PLAYER),
/**
* Called when a player teleports from one position to another
*
* @see org.bukkit.event.player.PlayerTeleportEvent
*/
PLAYER_TELEPORT (Category.PLAYER),
PLAYER_TELEPORT(Category.PLAYER),
/**
* Called when a player completes the portaling process by standing in a portal
*
* @see org.bukkit.event.player.PlayerPortalEvent
*/
PLAYER_PORTAL (Category.PLAYER),
PLAYER_PORTAL(Category.PLAYER),
/**
* Called when a player changes their held item
*
* @see org.bukkit.event.player.PlayerItemHeldEvent
*/
PLAYER_ITEM_HELD (Category.PLAYER),
PLAYER_ITEM_HELD(Category.PLAYER),
/**
* Called when a player drops an item
*
* @see org.bukkit.event.player.PlayerDropItemEvent
*/
PLAYER_DROP_ITEM (Category.PLAYER),
PLAYER_DROP_ITEM(Category.PLAYER),
/**
* Called when a player picks an item up off the ground
*
* @see org.bukkit.event.player.PlayerPickupItemEvent
*/
PLAYER_PICKUP_ITEM (Category.PLAYER),
PLAYER_PICKUP_ITEM(Category.PLAYER),
/**
* Called when a player empties a bucket
*
@@ -328,7 +329,7 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.block.BlockDamageEvent
*/
BLOCK_DAMAGE (Category.BLOCK),
BLOCK_DAMAGE(Category.BLOCK),
/**
* Called when a block is undergoing a universe physics
* check on whether it can be built
@@ -337,21 +338,21 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.block.BlockCanBuildEvent
*/
BLOCK_CANBUILD (Category.BLOCK),
BLOCK_CANBUILD(Category.BLOCK),
/**
* Called when a block of water or lava attempts to flow into another
* block
*
* @see org.bukkit.event.block.BlockFromToEvent
*/
BLOCK_FROMTO (Category.BLOCK),
BLOCK_FROMTO(Category.BLOCK),
/**
* Called when a block is being set on fire from another block, such as
* an adjacent block of fire attempting to set fire to wood
*
* @see org.bukkit.event.block.BlockIgniteEvent
*/
BLOCK_IGNITE (Category.BLOCK),
BLOCK_IGNITE(Category.BLOCK),
/**
* Called when a block undergoes a physics check
*
@@ -360,37 +361,37 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.block.BlockPhysicsEvent
*/
BLOCK_PHYSICS (Category.BLOCK),
BLOCK_PHYSICS(Category.BLOCK),
/**
* Called when a player is attempting to place a block
*
* @see org.bukkit.event.block.BlockPlaceEvent
*/
BLOCK_PLACE (Category.BLOCK),
BLOCK_PLACE(Category.BLOCK),
/**
* Called when a block dispenses something
*
* @see org.bukkit.event.block.BlockDispenseEvent
*/
BLOCK_DISPENSE (Category.BLOCK),
BLOCK_DISPENSE(Category.BLOCK),
/**
* Called when a block is destroyed from being burnt by fire
*
* @see org.bukkit.event.block.BlockBurnEvent
*/
BLOCK_BURN (Category.BLOCK),
BLOCK_BURN(Category.BLOCK),
/**
* Called when leaves are decaying naturally
*
* @see org.bukkit.event.block.LeavesDecayEvent
*/
LEAVES_DECAY (Category.BLOCK),
LEAVES_DECAY(Category.BLOCK),
/**
* Called when a sign is changed
*
* @see org.bukkit.event.block.SignChangeEvent
*/
SIGN_CHANGE (Category.BLOCK),
SIGN_CHANGE(Category.BLOCK),
/**
* Called when a block changes redstone current. Only triggered on blocks
* that are actually capable of transmitting or carrying a redstone
@@ -398,43 +399,43 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.block.BlockRedstoneEvent
*/
REDSTONE_CHANGE (Category.BLOCK),
REDSTONE_CHANGE(Category.BLOCK),
/**
* Called when a block is broken by a player
*
* @see org.bukkit.event.block.BlockBreakEvent
*/
BLOCK_BREAK (Category.BLOCK),
BLOCK_BREAK(Category.BLOCK),
/**
* Called when a block is formed based on world conditions
*
* @see org.bukkit.event.block.BlockFormEvent
*/
BLOCK_FORM (Category.BLOCK),
BLOCK_FORM(Category.BLOCK),
/**
* Called when a block spreads based on world conditions
*
* @see org.bukkit.event.block.BlockSpreadEvent
*/
BLOCK_SPREAD (Category.BLOCK),
BLOCK_SPREAD(Category.BLOCK),
/**
* Called when a block fades, melts or disappears based on world conditions
*
* @see org.bukkit.event.block.BlockFadeEvent
*/
BLOCK_FADE (Category.BLOCK),
BLOCK_FADE(Category.BLOCK),
/**
* Called when a piston extends
*
* @see org.bukkit.event.block.BlockPistonExtendEvent
*/
BLOCK_PISTON_EXTEND (Category.BLOCK),
BLOCK_PISTON_EXTEND(Category.BLOCK),
/**
* Called when a piston retracts
*
* @see org.bukkit.event.block.BlockPistonRetractEvent
*/
BLOCK_PISTON_RETRACT (Category.BLOCK),
BLOCK_PISTON_RETRACT(Category.BLOCK),
/**
* INVENTORY EVENTS
@@ -445,43 +446,43 @@ public abstract class Event implements Serializable {
*
* @todo: add javadoc see comment
*/
INVENTORY_OPEN (Category.INVENTORY),
INVENTORY_OPEN(Category.INVENTORY),
/**
* Called when a player closes an inventory
*
* @todo: add javadoc see comment
*/
INVENTORY_CLOSE (Category.INVENTORY),
INVENTORY_CLOSE(Category.INVENTORY),
/**
* Called when a player clicks on an inventory slot
*
* @todo: add javadoc see comment
*/
INVENTORY_CLICK (Category.INVENTORY),
INVENTORY_CLICK(Category.INVENTORY),
/**
* Called when an inventory slot changes values or type
*
* @todo: add javadoc see comment
*/
INVENTORY_CHANGE (Category.INVENTORY),
INVENTORY_CHANGE(Category.INVENTORY),
/**
* Called when a player is attempting to perform an inventory transaction
*
* @todo: add javadoc see comment
*/
INVENTORY_TRANSACTION (Category.INVENTORY),
INVENTORY_TRANSACTION(Category.INVENTORY),
/**
* Called when an ItemStack is successfully smelted in a furnace.
*
* @see org.bukkit.event.inventory.FurnaceSmeltEvent
*/
FURNACE_SMELT (Category.INVENTORY),
FURNACE_SMELT(Category.INVENTORY),
/**
* Called when an ItemStack is successfully burned as fuel in a furnace.
*
* @see org.bukkit.event.inventory.FurnaceBurnEvent
*/
FURNACE_BURN (Category.INVENTORY),
FURNACE_BURN(Category.INVENTORY),
/**
* SERVER EVENTS
@@ -492,19 +493,19 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.server.PluginEnableEvent
*/
PLUGIN_ENABLE (Category.SERVER),
PLUGIN_ENABLE(Category.SERVER),
/**
* Called when a plugin is disabled
*
* @see org.bukkit.event.server.PluginDisableEvent
*/
PLUGIN_DISABLE (Category.SERVER),
PLUGIN_DISABLE(Category.SERVER),
/**
* Called when a server command is called
*
* @see org.bukkit.event.server.ServerCommandEvent
*/
SERVER_COMMAND (Category.SERVER),
SERVER_COMMAND(Category.SERVER),
/**
* Called when a remote server command is called
*
@@ -516,13 +517,13 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.server.MapInitializeEvent
*/
MAP_INITIALIZE (Category.SERVER),
MAP_INITIALIZE(Category.SERVER),
/**
* Called when a client pings a server.
*
* @see org.bukkit.event.server.ServerListPingEvent
*/
SERVER_LIST_PING (Category.SERVER),
SERVER_LIST_PING(Category.SERVER),
/**
* WORLD EVENTS
@@ -536,13 +537,13 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.world.ChunkLoadEvent
*/
CHUNK_LOAD (Category.WORLD),
CHUNK_LOAD(Category.WORLD),
/**
* Called when a chunk is unloaded
*
* @see org.bukkit.event.world.ChunkUnloadEvent
*/
CHUNK_UNLOAD (Category.WORLD),
CHUNK_UNLOAD(Category.WORLD),
/**
* Called when a newly created chunk has been populated.
*
@@ -550,55 +551,55 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.world.ChunkPopulateEvent
*/
CHUNK_POPULATED (Category.WORLD),
CHUNK_POPULATED(Category.WORLD),
/**
* Called when an ItemEntity spawns in the world
*
* @see org.bukkit.event.entity.ItemSpawnEvent
*/
ITEM_SPAWN (Category.WORLD),
ITEM_SPAWN(Category.WORLD),
/**
* Called when a World's spawn is changed
*
* @see org.bukkit.event.world.SpawnChangeEvent
*/
SPAWN_CHANGE (Category.WORLD),
SPAWN_CHANGE(Category.WORLD),
/**
* Called when a world is saved
*
* @see org.bukkit.event.world.WorldSaveEvent
*/
WORLD_SAVE (Category.WORLD),
WORLD_SAVE(Category.WORLD),
/**
* Called when a World is initializing
*
* @see org.bukkit.event.world.WorldInitEvent
*/
WORLD_INIT (Category.WORLD),
WORLD_INIT(Category.WORLD),
/**
* Called when a World is loaded
*
* @see org.bukkit.event.world.WorldLoadEvent
*/
WORLD_LOAD (Category.WORLD),
WORLD_LOAD(Category.WORLD),
/**
* Called when a World is unloaded
*
* @see org.bukkit.event.world.WorldUnloadEvent
*/
WORLD_UNLOAD (Category.WORLD),
WORLD_UNLOAD(Category.WORLD),
/**
* Called when world attempts to create a matching end to a portal
*
* @see org.bukkit.event.world.PortalCreateEvent
*/
PORTAL_CREATE (Category.WORLD),
PORTAL_CREATE(Category.WORLD),
/**
* Called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.
*
+ * @see org.bukkit.event.world.TreeGrowEvent
* @see org.bukkit.event.world.TreeGrowEvent
*/
STRUCTURE_GROW (Category.WORLD),
STRUCTURE_GROW(Category.WORLD),
/**
* ENTITY EVENTS
@@ -609,19 +610,19 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.painting.PaintingPlaceEvent
*/
PAINTING_PLACE (Category.ENTITY),
PAINTING_PLACE(Category.ENTITY),
/**
* Called when a painting is removed
*
* @see org.bukkit.event.painting.PaintingBreakEvent
*/
PAINTING_BREAK (Category.ENTITY),
PAINTING_BREAK(Category.ENTITY),
/**
* Called when an entity touches a portal block
*
* @see org.bukkit.event.entity.EntityPortalEnterEvent
*/
ENTITY_PORTAL_ENTER (Category.ENTITY),
ENTITY_PORTAL_ENTER(Category.ENTITY),
/**
* LIVING_ENTITY EVENTS
@@ -633,31 +634,31 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.entity.CreatureSpawnEvent
*/
CREATURE_SPAWN (Category.LIVING_ENTITY),
CREATURE_SPAWN(Category.LIVING_ENTITY),
/**
* Called when a LivingEntity is damaged with no source.
*
* @see org.bukkit.event.entity.EntityDamageEvent
*/
ENTITY_DAMAGE (Category.LIVING_ENTITY),
ENTITY_DAMAGE(Category.LIVING_ENTITY),
/**
* Called when a LivingEntity dies
*
* @see org.bukkit.event.entity.EntityDeathEvent
*/
ENTITY_DEATH (Category.LIVING_ENTITY),
ENTITY_DEATH(Category.LIVING_ENTITY),
/**
* Called when a Skeleton or Zombie catch fire due to the sun
*
* @see org.bukkit.event.entity.EntityCombustEvent
*/
ENTITY_COMBUST (Category.LIVING_ENTITY),
ENTITY_COMBUST(Category.LIVING_ENTITY),
/**
* Called when an entity explodes, either TNT, Creeper, or Ghast Fireball
*
* @see org.bukkit.event.entity.EntityExplodeEvent
*/
ENTITY_EXPLODE (Category.LIVING_ENTITY),
ENTITY_EXPLODE(Category.LIVING_ENTITY),
/**
* Called when an entity has made a decision to explode.
*
@@ -670,74 +671,74 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.entity.ExplosionPrimeEvent
*/
EXPLOSION_PRIME (Category.LIVING_ENTITY),
EXPLOSION_PRIME(Category.LIVING_ENTITY),
/**
* Called when an entity targets another entity
*
* @see org.bukkit.event.entity.EntityTargetEvent
*/
ENTITY_TARGET (Category.LIVING_ENTITY),
ENTITY_TARGET(Category.LIVING_ENTITY),
/**
* Called when an entity interacts with a block
* This event specifically excludes player entities
*
* @see org.bukkit.event.entity.EntityInteractEvent
*/
ENTITY_INTERACT (Category.LIVING_ENTITY),
ENTITY_INTERACT(Category.LIVING_ENTITY),
/**
* Called when a creeper gains or loses a power shell
*
* @see org.bukkit.event.entity.CreeperPowerEvent
*/
CREEPER_POWER (Category.LIVING_ENTITY),
CREEPER_POWER(Category.LIVING_ENTITY),
/**
* Called when a pig is zapped, zombifying it
*
* @see org.bukkit.event.entity.PigZapEvent
*/
PIG_ZAP (Category.LIVING_ENTITY),
PIG_ZAP(Category.LIVING_ENTITY),
/**
* Called when a LivingEntity is tamed
*
* @see org.bukkit.event.entity.EntityTameEvent
*/
ENTITY_TAME (Category.LIVING_ENTITY),
ENTITY_TAME(Category.LIVING_ENTITY),
/**
* Called when a {@link Projectile} hits something
*
* @see org.bukkit.event.entity.ProjectileHitEvent
*/
PROJECTILE_HIT (Category.ENTITY),
PROJECTILE_HIT(Category.ENTITY),
/**
* Called when a Slime splits into smaller Slimes upon death
*
* @see org.bukkit.event.entity.SlimeSplitEvent
*/
SLIME_SPLIT (Category.LIVING_ENTITY),
SLIME_SPLIT(Category.LIVING_ENTITY),
/**
* Called when a LivingEntity is regains health
*
* @see org.bukkit.event.entity.EntityRegainHealthEvent
*/
ENTITY_REGAIN_HEALTH (Category.LIVING_ENTITY),
ENTITY_REGAIN_HEALTH(Category.LIVING_ENTITY),
/**
* Called when an Enderman picks a block up
*
* @see org.bukkit.event.entity.EndermanPickupEvent
*/
ENDERMAN_PICKUP (Category.LIVING_ENTITY),
ENDERMAN_PICKUP(Category.LIVING_ENTITY),
/**
* Called when an Enderman places a block
*
* @see org.bukkit.event.entity.EndermanPlaceEvent
*/
ENDERMAN_PLACE (Category.LIVING_ENTITY),
ENDERMAN_PLACE(Category.LIVING_ENTITY),
/**
* Called when a human entity's food level changes
*
* @see org.bukkit.event.entity.FoodLevelChangeEvent
*/
FOOD_LEVEL_CHANGE (Category.LIVING_ENTITY),
FOOD_LEVEL_CHANGE(Category.LIVING_ENTITY),
/**
* WEATHER EVENTS
@@ -748,19 +749,19 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.weather.LightningStrikeEvent
*/
LIGHTNING_STRIKE (Category.WEATHER),
LIGHTNING_STRIKE(Category.WEATHER),
/**
* Called when the weather in a world changes
*
* @see org.bukkit.event.weather.WeatherChangeEvent
*/
WEATHER_CHANGE (Category.WEATHER),
WEATHER_CHANGE(Category.WEATHER),
/**
* Called when the thunder state in a world changes
*
* @see org.bukkit.event.weather.ThunderChangeEvent
*/
THUNDER_CHANGE (Category.WEATHER),
THUNDER_CHANGE(Category.WEATHER),
/**
* VEHICLE EVENTS
@@ -771,55 +772,55 @@ public abstract class Event implements Serializable {
*
* @see org.bukkit.event.vehicle.VehicleCreateEvent
*/
VEHICLE_CREATE (Category.VEHICLE),
VEHICLE_CREATE(Category.VEHICLE),
/**
* Called when a vehicle is destroyed
*
* @see org.bukkit.event.vehicle.VehicleDestroyEvent
*/
VEHICLE_DESTROY (Category.VEHICLE),
VEHICLE_DESTROY(Category.VEHICLE),
/**
* Called when a vehicle is damaged by a LivingEntity
*
* @see org.bukkit.event.vehicle.VehicleDamageEvent
*/
VEHICLE_DAMAGE (Category.VEHICLE),
VEHICLE_DAMAGE(Category.VEHICLE),
/**
* Called when a vehicle collides with an Entity
*
* @see org.bukkit.event.vehicle.VehicleCollisionEvent
*/
VEHICLE_COLLISION_ENTITY (Category.VEHICLE),
VEHICLE_COLLISION_ENTITY(Category.VEHICLE),
/**
* Called when a vehicle collides with a Block
*
* @see org.bukkit.event.vehicle.VehicleBlockCollisionEvent
*/
VEHICLE_COLLISION_BLOCK (Category.VEHICLE),
VEHICLE_COLLISION_BLOCK(Category.VEHICLE),
/**
* Called when a vehicle is entered by a LivingEntity
*
* @see org.bukkit.event.vehicle.VehicleEnterEvent
*/
VEHICLE_ENTER (Category.VEHICLE),
VEHICLE_ENTER(Category.VEHICLE),
/**
* Called when a vehicle is exited by a LivingEntity
*
* @see org.bukkit.event.vehicle.VehicleExitEvent
*/
VEHICLE_EXIT (Category.VEHICLE),
VEHICLE_EXIT(Category.VEHICLE),
/**
* Called when a vehicle moves position in the world
*
* @see org.bukkit.event.vehicle.VehicleMoveEvent
*/
VEHICLE_MOVE (Category.VEHICLE),
VEHICLE_MOVE(Category.VEHICLE),
/**
* Called when a vehicle is going through an update cycle, rechecking itself
*
* @see org.bukkit.event.vehicle.VehicleUpdateEvent
*/
VEHICLE_UPDATE (Category.VEHICLE),
VEHICLE_UPDATE(Category.VEHICLE),
/**
* MISCELLANEOUS EVENTS
*/
@@ -827,7 +828,7 @@ public abstract class Event implements Serializable {
/**
* Represents a custom event, isn't actually used
*/
CUSTOM_EVENT (Category.MISCELLANEOUS);
CUSTOM_EVENT(Category.MISCELLANEOUS);
private final Category category;