Generic cleanup of warnings, whitespace and style.
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
@@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Represents a player animation event
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*/
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@SuppressWarnings("serial")
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public class PlayerAnimationEvent extends PlayerEvent implements Cancellable {
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private PlayerAnimationType animationType;
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@@ -7,6 +7,7 @@ import org.bukkit.event.Cancellable;
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/**
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* This event is fired when the player is almost about to enter the bed.
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*/
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@SuppressWarnings("serial")
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public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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private boolean cancel = false;
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@@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
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/**
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* This event is fired when the player is leaving a bed.
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*/
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@SuppressWarnings("serial")
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public class PlayerBedLeaveEvent extends PlayerEvent {
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private Block bed;
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@@ -9,9 +9,10 @@ import org.bukkit.inventory.ItemStack;
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/**
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* Called when a player empties a bucket
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*/
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@SuppressWarnings("serial")
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public class PlayerBucketEmptyEvent extends PlayerBucketEvent {
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public PlayerBucketEmptyEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand) {
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super(Type.PLAYER_BUCKET_EMPTY, who, blockClicked, blockFace, bucket, itemInHand);
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super(Type.PLAYER_BUCKET_EMPTY, who, blockClicked, blockFace, bucket, itemInHand);
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}
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}
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@@ -7,6 +7,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.inventory.ItemStack;
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@SuppressWarnings("serial")
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public abstract class PlayerBucketEvent extends PlayerEvent implements Cancellable {
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private ItemStack itemStack;
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@@ -50,7 +51,6 @@ public abstract class PlayerBucketEvent extends PlayerEvent implements Cancellab
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this.itemStack = itemStack;
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}
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/**
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* Return the block clicked
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*
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@@ -9,6 +9,7 @@ import org.bukkit.inventory.ItemStack;
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/**
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* Called when a player fills a bucket
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*/
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@SuppressWarnings("serial")
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public class PlayerBucketFillEvent extends PlayerBucketEvent {
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public PlayerBucketFillEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand) {
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super(Type.PLAYER_BUCKET_FILL, who, blockClicked, blockFace, bucket, itemInHand);
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@@ -3,6 +3,7 @@ package org.bukkit.event.player;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@SuppressWarnings("serial")
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public class PlayerChangedWorldEvent extends PlayerEvent {
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private final World from;
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@@ -10,6 +10,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Holds information for player chat and commands
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*/
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@SuppressWarnings("serial")
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public class PlayerChatEvent extends PlayerEvent implements Cancellable {
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private boolean cancel = false;
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private String message;
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@@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
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* Called early in the command handling process. This event is only
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* for very exceptional cases and you should not normally use it.
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*/
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@SuppressWarnings("serial")
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public class PlayerCommandPreprocessEvent extends PlayerChatEvent {
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public PlayerCommandPreprocessEvent(final Player player, final String message) {
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super(Type.PLAYER_COMMAND_PREPROCESS, player, message);
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@@ -7,6 +7,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Thrown when a player drops an item from their inventory
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*/
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@SuppressWarnings("serial")
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public class PlayerDropItemEvent extends PlayerEvent implements Cancellable {
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private final Item drop;
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private boolean cancel = false;
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@@ -7,6 +7,7 @@ import org.bukkit.entity.Player;
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/**
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* Called when a player throws an egg and it might hatch
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*/
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@SuppressWarnings("serial")
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public class PlayerEggThrowEvent extends PlayerEvent {
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private Egg egg;
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private boolean hatching;
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@@ -44,7 +45,7 @@ public class PlayerEggThrowEvent extends PlayerEvent {
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* Sets whether the egg will hatch or not.
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*
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* @param hatching true if you want the egg to hatch
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* false if you want it not to
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* false if you want it not to
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*/
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public void setHatching(boolean hatching) {
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this.hatching = hatching;
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@@ -6,6 +6,7 @@ import org.bukkit.event.Event;
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/**
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* Represents a player related event
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*/
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@SuppressWarnings("serial")
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public class PlayerEvent extends Event {
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protected Player player;
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@@ -7,6 +7,7 @@ import org.bukkit.entity.Entity;
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/**
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* Thrown when a player is fishing
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*/
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@SuppressWarnings("serial")
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public class PlayerFishEvent extends PlayerEvent implements Cancellable {
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private final Entity entity;
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private boolean cancel = false;
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@@ -4,6 +4,7 @@ import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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@SuppressWarnings("serial")
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public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
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private boolean cancelled;
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@@ -7,6 +7,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Represents an event that is called when a player right clicks an entity.
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*/
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@SuppressWarnings("serial")
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public class PlayerInteractEntityEvent extends PlayerEvent implements Cancellable {
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protected Entity clickedEntity;
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boolean cancelled = false;
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@@ -11,6 +11,7 @@ import org.bukkit.event.block.Action;
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/**
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* Called when a player interacts with an object or air.
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*/
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@SuppressWarnings("serial")
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public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected Action action;
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@@ -141,6 +142,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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/**
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* This controls the action to take with the block (if any) that was clicked on
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* This event gets processed for all blocks, but most don't have a default action
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*
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* @return the action to take with the interacted block
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*/
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public Result useInteractedBlock() {
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@@ -158,6 +160,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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* This controls the action to take with the item the player is holding
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* This includes both blocks and items (such as flint and steel or records)
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* When this is set to default, it will be allowed if no action is taken on the interacted block
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*
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* @return the action to take with the item in hand
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*/
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public Result useItemInHand() {
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@@ -6,6 +6,7 @@ import org.bukkit.inventory.Inventory;
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/**
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* Represents a player related inventory event
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*/
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@SuppressWarnings("serial")
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public class PlayerInventoryEvent extends PlayerEvent {
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protected Inventory inventory;
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@@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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/**
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* Fired when a player changes their currently held item
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*/
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@SuppressWarnings("serial")
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public class PlayerItemHeldEvent extends PlayerEvent {
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private int previous;
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private int current;
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@@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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/**
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* Called when a player joins a server
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*/
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@SuppressWarnings("serial")
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public class PlayerJoinEvent extends PlayerEvent {
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private String joinMessage;
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@@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Called when a player gets kicked from the server
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*/
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@SuppressWarnings("serial")
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public class PlayerKickEvent extends PlayerEvent implements Cancellable {
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private String leaveMessage;
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private String kickReason;
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@@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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/**
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* Stores details for players attempting to log in
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*/
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@SuppressWarnings("serial")
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public class PlayerLoginEvent extends PlayerEvent {
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private Result result;
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private String message;
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@@ -8,6 +8,7 @@ import org.bukkit.event.Event;
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/**
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* Holds information for player movement events
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*/
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@SuppressWarnings("serial")
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public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
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private boolean cancel = false;
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private Location from;
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@@ -7,6 +7,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Thrown when a player picks an item up from the ground
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*/
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@SuppressWarnings("serial")
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public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
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private final Item item;
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private boolean cancel = false;
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@@ -7,6 +7,7 @@ import org.bukkit.entity.Player;
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/**
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* Called when a player completes the portaling process by standing in a portal
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*/
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@SuppressWarnings("serial")
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public class PlayerPortalEvent extends PlayerTeleportEvent {
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protected boolean useTravelAgent = true;
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@@ -6,6 +6,7 @@ import org.bukkit.event.Event;
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/**
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* Stores details for players attempting to log in
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*/
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@SuppressWarnings("serial")
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public class PlayerPreLoginEvent extends Event {
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private Result result;
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private String message;
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@@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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/**
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* Called when a player leaves a server
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*/
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@SuppressWarnings("serial")
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public class PlayerQuitEvent extends PlayerEvent {
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private String quitMessage;
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@@ -3,6 +3,7 @@ package org.bukkit.event.player;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@SuppressWarnings("serial")
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public class PlayerRespawnEvent extends PlayerEvent {
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private Location respawnLocation;
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private boolean isBedSpawn;
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@@ -7,6 +7,7 @@ import org.bukkit.event.Event;
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/**
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* Holds information for player teleport events
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*/
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@SuppressWarnings("serial")
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public class PlayerTeleportEvent extends PlayerMoveEvent {
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private TeleportCause cause = TeleportCause.UNKNOWN;
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@@ -32,6 +33,7 @@ public class PlayerTeleportEvent extends PlayerMoveEvent {
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/**
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* Gets the cause of this teleportation event
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*
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* @return Cause of the event
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*/
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public TeleportCause getCause() {
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@@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Called when a player toggles their sneaking state
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*/
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@SuppressWarnings("serial")
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public class PlayerToggleSneakEvent extends PlayerEvent implements Cancellable {
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private boolean isSneaking;
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private boolean cancel = false;
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@@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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/**
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* Called when a player toggles their sprinting state
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*/
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@SuppressWarnings("serial")
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public class PlayerToggleSprintEvent extends PlayerEvent implements Cancellable {
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private boolean isSprinting;
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private boolean cancel = false;
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@@ -5,6 +5,7 @@ import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.util.Vector;
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@SuppressWarnings("serial")
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public class PlayerVelocityEvent extends PlayerEvent implements Cancellable {
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/**
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