Expand on entity serialization API (#11807)
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package io.papermc.paper.entity;
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import org.bukkit.UnsafeValues;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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/**
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* Represents flags for entity serialization.
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*
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* @see UnsafeValues#serializeEntity(Entity, EntitySerializationFlag... serializationFlags)
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* @since 1.21.4
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*/
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public enum EntitySerializationFlag {
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/**
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* Serialize entities that wouldn't be serialized normally
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* (e.g. dead, despawned, non-persistent, etc.).
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*
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* @see Entity#isValid()
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* @see Entity#isPersistent()
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*/
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FORCE,
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/**
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* Serialize misc non-saveable entities like lighting bolts, fishing bobbers, etc.
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* <br>Note: players require a separate flag: {@link #PLAYER}.
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*/
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MISC,
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/**
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* Include passengers in the serialized data.
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*/
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PASSENGERS,
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/**
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* Allow serializing {@link Player}s.
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* <p>Note: deserializing player data will always fail.
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*/
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PLAYER
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}
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