Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data back to the same snapshot, reverting this fixes the ability to properly update non-snapshot blockstates
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@@ -6,7 +6,7 @@ Subject: [PATCH] Fix sign edit memory leak
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when a player edits a sign, a reference to their Entity is never cleand up.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 04344a3711..5c58b85388 100644
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index 04344a371..5c58b8538 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@@ -19,7 +19,7 @@ index 04344a3711..5c58b85388 100644
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this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit
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return;
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index c2bcbbbab9..fdb771317a 100644
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index c2bcbbbab..fdb771317 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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