Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data back to the same snapshot, reverting this fixes the ability to properly update non-snapshot blockstates
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@@ -8,7 +8,7 @@ the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 1dbb03a9a..4e648ee73 100644
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index 236fbafeb..ce39ea09e 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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