All code to call events and delegate back to plugins
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
@ -2,6 +2,7 @@
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package org.bukkit.plugin;
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import java.io.File;
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import org.bukkit.event.player.PlayerEvent;
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/**
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* Handles all plugin management from the Server
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@ -14,7 +15,7 @@ public interface PluginManager {
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* @param loader Class name of the PluginLoader to register
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* @throws IllegalArgumentException Thrown when the given Class is not a valid PluginLoader
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*/
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void RegisterInterface(Class loader) throws IllegalArgumentException;
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public void RegisterInterface(Class loader) throws IllegalArgumentException;
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/**
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* Checks if the given plugin is loaded and returns it when applicable
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@ -24,7 +25,7 @@ public interface PluginManager {
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* @param name Name of the plugin to check
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* @return Plugin if it exists, otherwise null
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*/
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Plugin getPlugin(String name);
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public Plugin getPlugin(String name);
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/**
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* Checks if the given plugin is enabled or not
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@ -34,7 +35,7 @@ public interface PluginManager {
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* @param name Name of the plugin to check
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* @return true if the plugin is enabled, otherwise false
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*/
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boolean isPluginEnabled(String name);
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public boolean isPluginEnabled(String name);
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/**
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* Checks if the given plugin is enabled or not
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@ -42,7 +43,7 @@ public interface PluginManager {
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* @param plugin Plugin to check
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* @return true if the plugin is enabled, otherwise false
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*/
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boolean isPluginEnabled(Plugin plugin);
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public boolean isPluginEnabled(Plugin plugin);
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/**
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* Loads the plugin in the specified file
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@ -53,7 +54,7 @@ public interface PluginManager {
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* @return The Plugin loaded, or null if it was invalid
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* @throws InvalidPluginException Thrown when the specified file is not a valid plugin
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*/
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Plugin loadPlugin(File file) throws InvalidPluginException;
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public Plugin loadPlugin(File file) throws InvalidPluginException;
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/**
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* Loads the plugins contained within the specified directory
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@ -61,5 +62,13 @@ public interface PluginManager {
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* @param directory Directory to check for plugins
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* @return A list of all plugins loaded
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*/
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Plugin[] loadPlugins(File directory);
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public Plugin[] loadPlugins(File directory);
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/**
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* Calls a player related event with the given details
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*
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* @param type Type of player related event to call
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* @param event Event details
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*/
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public void callEvent(PlayerEvent.EventType type, PlayerEvent event);
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}
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