Added new 1.1 items, enchantments. Added WorldType, and a method to set/get the type of a world at creation.
By: Nathan Adams <dinnerbone@dinnerbone.com>
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@@ -93,6 +93,26 @@ public abstract class Enchantment {
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*/
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public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper(35);
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/**
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* Provides extra damage when shooting arrows from bows
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*/
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public static final Enchantment ARROW_DAMAGE = new EnchantmentWrapper(48);
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/**
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* Provides a knockback when an entity is hit by an arrow from a bow
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*/
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public static final Enchantment ARROW_KNOCKBACK = new EnchantmentWrapper(49);
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/**
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* Sets entities on fire when hit by arrows shot from a bow
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*/
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public static final Enchantment ARROW_FIRE = new EnchantmentWrapper(50);
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/**
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* Provides infinite arrows when shooting a bow
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*/
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public static final Enchantment ARROW_INFINITE = new EnchantmentWrapper(51);
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private static final Map<Integer, Enchantment> byId = new HashMap<Integer, Enchantment>();
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private static final Map<String, Enchantment> byName = new HashMap<String, Enchantment>();
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private static boolean acceptingNew = true;
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