Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation as this is how Vanilla teleports entities. Cancel any pending motion when teleported.
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@@ -48,7 +48,7 @@
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.GameType;
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import net.minecraft.world.level.Level;
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@@ -192,12 +196,73 @@
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@@ -192,11 +196,72 @@
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.BlockHitResult;
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@@ -59,7 +59,7 @@
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import net.minecraft.world.phys.shapes.VoxelShape;
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+import org.bukkit.NamespacedKey;
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import org.slf4j.Logger;
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+
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+// CraftBukkit start
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+import io.papermc.paper.adventure.ChatProcessor; // Paper
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+import io.papermc.paper.adventure.PaperAdventure; // Paper
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@@ -118,10 +118,9 @@
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+import org.bukkit.inventory.InventoryView;
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+import org.bukkit.inventory.SmithingInventory;
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+// CraftBukkit end
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+
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public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl implements ServerGamePacketListener, ServerPlayerConnection, TickablePacketListener {
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static final Logger LOGGER = LogUtils.getLogger();
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@@ -212,6 +277,7 @@
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private int tickCount;
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private int ackBlockChangesUpTo = -1;
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@@ -279,7 +278,7 @@
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[]{entity.getName().getString(), this.player.getName().getString(), d6, d7, d8});
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this.send(ClientboundMoveVehiclePacket.fromEntity(entity));
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return;
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@@ -449,19 +583,72 @@
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@@ -449,20 +583,73 @@
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d10 = d6 * d6 + d7 * d7 + d8 * d8;
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boolean flag2 = false;
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@@ -298,8 +297,8 @@
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+ this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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this.send(ClientboundMoveVehiclePacket.fromEntity(entity));
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return;
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+ }
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+
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}
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+ // CraftBukkit start - fire PlayerMoveEvent
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+ Player player = this.getCraftPlayer();
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+ if (!this.hasMoved) {
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@@ -348,12 +347,20 @@
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+ this.justTeleported = false;
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+ return;
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+ }
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}
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+ }
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+ // CraftBukkit end
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+
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this.player.serverLevel().getChunkSource().move(this.player);
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entity.recordMovementThroughBlocks(new Vec3(d0, d1, d2), entity.position());
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@@ -499,6 +686,7 @@
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Vec3 vec3d = new Vec3(entity.getX() - d0, entity.getY() - d1, entity.getZ() - d2);
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@@ -493,12 +680,13 @@
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return;
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}
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- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - Fix Entity Teleportation and cancel velocity if teleported
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this.lastGoodX = this.awaitingPositionFromClient.x;
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this.lastGoodY = this.awaitingPositionFromClient.y;
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this.lastGoodZ = this.awaitingPositionFromClient.z;
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this.player.hasChangedDimension();
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this.awaitingPositionFromClient = null;
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@@ -629,8 +636,8 @@
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+ if (i > Math.max(this.allowedPlayerTicks, 5)) {
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ServerGamePacketListenerImpl.LOGGER.debug("{} is sending move packets too frequently ({} packets since last tick)", this.player.getName().getString(), i);
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i = 1;
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+ }
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+
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}
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+ if (packet.hasRot || d10 > 0) {
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+ this.allowedPlayerTicks -= 1;
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+ } else {
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@@ -646,9 +653,9 @@
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+ if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
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+ this.internalTeleport(PositionMoveRotation.of(this.player), Collections.emptySet());
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+ return;
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}
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+ }
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+ // Paper end - Prevent moving into unloaded chunks
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+
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if (this.shouldCheckPlayerMovement(flag)) {
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float f2 = flag ? 300.0F : 100.0F;
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