The disconnect on packet spam must be called sync (#1452)
And it was called twice, probably forgotten in the patch.
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@@ -14,7 +14,7 @@ completion, such as offline players.
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Also adds isCommand and getLocation to the sync TabCompleteEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 23c07ca5c..b04eae4bb 100644
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index 23c07ca5c..f8a47ceb9 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ import io.netty.util.concurrent.Future;
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@@ -33,7 +33,7 @@ index 23c07ca5c..b04eae4bb 100644
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+ // PlayerConnectionUtils.ensureMainThread(packetplayintabcomplete, this, this.player.getWorldServer()); // Paper - run this async
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// CraftBukkit start
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if (chatSpamField.addAndGet(this, 1) > 500 && !this.minecraftServer.getPlayerList().isOp(this.player.getProfile())) {
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this.disconnect(new ChatMessage("disconnect.spam", new Object[0]));
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- this.disconnect(new ChatMessage("disconnect.spam", new Object[0]));
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+ minecraftServer.postToMainThread(() -> this.disconnect(new ChatMessage("disconnect.spam", new Object[0]))); // Paper
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return;
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}
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