The disconnect on packet spam must be called sync (#1452)

And it was called twice, probably forgotten in the patch.
This commit is contained in:
Brokkonaut
2018-09-18 04:04:47 +02:00
parent fda3e873f6
commit af737481c2
5 changed files with 7 additions and 7 deletions

View File

@@ -16,7 +16,7 @@ Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 6fe79e9076..5b3d39133d 100644
index 793174c51..f8ffc5832 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {