Improve spawn loading and debug output for waiting on a chunk (#2595)
Spawn loading has been changed to use getChunkAt calls to manually load chunks since watchdog can watch these calls and so we guard against plugins/players changing the radius of a spawn while it's loading Debug output has been improved to note the status of the currently waiting chunk
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@@ -62,7 +62,7 @@ index 02dfd91c5e..8689e0f9f0 100644
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public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 098b3e5355..7e49d21625 100644
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index a6f112bd0f..5238a1a7ca 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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