More Projectile API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: MelnCat <melncatuwu@gmail.com>
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@@ -322,4 +322,50 @@ public interface FishHook extends Projectile {
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*/
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BOBBING;
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}
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// Paper start - More FishHook API
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/**
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* Get the number of ticks the hook needs to wait for a fish to bite.
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*
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* @return Number of ticks
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*/
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int getWaitTime();
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/**
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* Sets the number of ticks the hook needs to wait for a fish to bite.
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*
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* @param ticks Number of ticks
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*/
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void setWaitTime(int ticks);
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/**
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* Get the number of ticks the fish has to swim until biting the hook.
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* The {@link #getWaitTime()} has to be zero or below for the fish to start the time until bite timer.
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*
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* @return number of ticks.
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* A value of one indicates that the fish bites the very next time the fish hook is ticked
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* while a value of zero represents a fish that has already bitten the hook.
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* @see #getWaitTime()
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*/
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@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE)
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int getTimeUntilBite();
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/**
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* Sets the number of ticks the fish has to swim until biting the hook.
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*
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* @param ticks number of ticks.
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* One is the minimum that can be passed to this method and instructs the fish to bite the very next tick.
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* @throws IllegalArgumentException if the passed tick value is less than one.
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*/
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void setTimeUntilBite(@org.jetbrains.annotations.Range(from = 1, to = Integer.MAX_VALUE) int ticks) throws IllegalArgumentException;
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/**
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* Completely resets this fishing hook's fishing state, re-randomizing the time needed until a fish is lured and
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* bites the hook.
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* <p>
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* This method takes all properties of the fishing hook into account when resetting said values, such as a lure
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* enchantment.
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*/
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void resetFishingState();
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// Paper end
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}
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