More Projectile API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: MelnCat <melncatuwu@gmail.com>
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@@ -39,4 +39,26 @@ public interface ProjectileSource {
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*/
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@NotNull
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public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity);
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// Paper start - add consumer to launchProjectile
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/**
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* Launches a {@link Projectile} from the ProjectileSource with an
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* initial velocity, with the supplied function run before the
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* entity is added to the world.
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* <br>
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* Note that when the function is run, the entity will not be actually in
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* the world. Any operation involving such as teleporting the entity is undefined
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* until after this function returns.
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* <p>
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* The family of launchProjectile methods only promise the ability to launch projectile types
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* that the {@link ProjectileSource} is capable of firing in vanilla.
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* Any other types of projectiles *may* be implemented but are not part of the method contract.
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* @param <T> a projectile subclass
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* @param projectile class of the projectile to launch
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* @param velocity the velocity with which to launch
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* @param function the function to be run before the entity is spawned
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* @return the launched projectile
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*/
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<T extends Projectile> @NotNull T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, java.util.function.@Nullable Consumer<? super T> function);
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// Paper end - add consumer to launchProjectile
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}
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