Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
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@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
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if the entity was to end up in 2 different chunk slices
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 8a8c8f4e8..fd91cf839 100644
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index 8a8c8f4e88..fd91cf8393 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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@@ -57,7 +57,7 @@ index 8a8c8f4e8..fd91cf839 100644
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return;
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}
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index e3b1ebe62..2484eb0ff 100644
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index e3b1ebe629..2484eb0ffd 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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