Resolve memory leak involving TileEntities

Their chunk is set to null before removal, so we kept them around.
This commit is contained in:
Spottedleaf
2019-05-14 14:54:32 -07:00
parent 8ff0f5c10d
commit b10550736e
145 changed files with 293 additions and 368 deletions

View File

@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
if the entity was to end up in 2 different chunk slices
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 8a8c8f4e8..fd91cf839 100644
index 8a8c8f4e88..fd91cf8393 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -57,7 +57,7 @@ index 8a8c8f4e8..fd91cf839 100644
return;
}
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index e3b1ebe62..2484eb0ff 100644
index e3b1ebe629..2484eb0ffd 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke