Resolve memory leak involving TileEntities

Their chunk is set to null before removal, so we kept them around.
This commit is contained in:
Spottedleaf
2019-05-14 14:54:32 -07:00
parent 8ff0f5c10d
commit b10550736e
145 changed files with 293 additions and 368 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Optimize RegistryID.c()
This is a frequent hotspot for world loading/saving.
diff --git a/src/main/java/net/minecraft/server/RegistryID.java b/src/main/java/net/minecraft/server/RegistryID.java
index e15d28671..e8a48b9a4 100644
index e15d286710..e8a48b9a4c 100644
--- a/src/main/java/net/minecraft/server/RegistryID.java
+++ b/src/main/java/net/minecraft/server/RegistryID.java
@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {