PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player from triggering monster spawns on a server. Also a highly more effecient way to blanket block spawns in a world
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package com.destroystokyo.paper.event.entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
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*/
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@NullMarked
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public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private byte radius;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerNaturallySpawnCreaturesEvent(final Player player, final byte radius) {
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super(player);
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this.radius = radius;
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}
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/**
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* @return The radius of chunks around this player to be included in natural spawn selection
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*/
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public byte getSpawnRadius() {
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return this.radius;
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}
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/**
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* @param radius The radius of chunks around this player to be included in natural spawn selection
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*/
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public void setSpawnRadius(final byte radius) {
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this.radius = radius;
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}
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/**
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* @return If this player's chunks will be excluded from natural spawns
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* @param cancel {@code true} if you wish to cancel this event, and not include this player's chunks for natural spawning
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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