@@ -1,4 +1,4 @@
|
||||
From 538517612eb7012390604e378c00f40242910a28 Mon Sep 17 00:00:00 2001
|
||||
From 1718ec0e918db8a2093caa5c4483589c3a4258d9 Mon Sep 17 00:00:00 2001
|
||||
From: md_5 <git@md-5.net>
|
||||
Date: Sun, 12 Jan 2014 21:07:18 +1100
|
||||
Subject: [PATCH] Replace AutoSave Mechanism
|
||||
@@ -6,10 +6,10 @@ Subject: [PATCH] Replace AutoSave Mechanism
|
||||
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
index 7616d7b..588ce0a 100644
|
||||
index 531029f..1b7f65e 100644
|
||||
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||||
@@ -568,7 +568,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
|
||||
@@ -572,7 +572,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
|
||||
if ((this.autosavePeriod > 0) && ((this.ticks % this.autosavePeriod) == 0)) { // CraftBukkit
|
||||
this.methodProfiler.a("save");
|
||||
this.t.savePlayers();
|
||||
@@ -28,5 +28,5 @@ index 7616d7b..588ce0a 100644
|
||||
}
|
||||
|
||||
--
|
||||
1.8.3.2
|
||||
1.8.5.2.msysgit.0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user