Prevent day cycle on the client when using fixed time (#11924)
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@@ -854,7 +854,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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CraftPlayer cp = (CraftPlayer) p;
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if (cp.getHandle().connection == null) continue;
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cp.getHandle().connection.send(new ClientboundSetTimePacket(cp.getHandle().level().getGameTime(), cp.getHandle().getPlayerTime(), cp.getHandle().serverLevel().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)));
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cp.getHandle().connection.send(new ClientboundSetTimePacket(cp.getHandle().level().getGameTime(), cp.getHandle().getPlayerTime(), cp.getHandle().relativeTime && cp.getHandle().serverLevel().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)));
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}
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}
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