Clean up the javadoc to pass java 8's doclint
By: Thinkofdeath <thinkofdeath@spigotmc.org>
This commit is contained in:
@@ -89,7 +89,7 @@ public abstract class ChunkGenerator {
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* <pre>
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* short[][] result = new short[world-height / 16][];
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* </pre>
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* Each section (sectionID = (Y>>4)) that has blocks needs to be allocated
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* Each section {@code (sectionID = (Y>>4))} that has blocks needs to be allocated
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* space for the 4096 blocks in that section:
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* <pre>
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* result[sectionID] = new short[4096];
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@@ -100,20 +100,20 @@ public abstract class ChunkGenerator {
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* following mapping function:
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* <pre>
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* void setBlock(short[][] result, int x, int y, int z, short blkid) {
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* if (result[y >> 4] == null) {
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* result[y >> 4] = new short[4096];
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* {@code if (result[y >> 4] == null) {}
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* {@code result[y >> 4] = new short[4096];}
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* }
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* result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
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* {@code result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;}
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* }
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* </pre>
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* while reading a block ID can be done with the following mapping
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* function:
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* <pre>
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* short getBlock(short[][] result, int x, int y, int z) {
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* if (result[y >> 4] == null) {
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* {@code if (result[y >> 4] == null) {}
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* return (short)0;
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* }
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* return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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* {@code return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];}
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* }
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* </pre>
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* while sections that are not populated can be left null.
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@@ -122,20 +122,20 @@ public abstract class ChunkGenerator {
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* following mapping function:
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* <pre>
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* void setBlock(short[][] result, int x, int y, int z, short blkid) {
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* if (result[y >> 4) == null) {
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* result[y >> 4] = new short[4096];
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* {@code if (result[y >> 4) == null) {}
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* {@code result[y >> 4] = new short[4096];}
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* }
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* result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
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* {@code result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;}
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* }
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* </pre>
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* while reading a block ID can be done with the following mapping
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* function:
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* <pre>
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* short getBlock(short[][] result, int x, int y, int z) {
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* if (result[y >> 4) == null) {
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* {@code if (result[y >> 4) == null) {}
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* return (short)0;
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* }
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* return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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* {@code return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];}
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* }
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* </pre>
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* <p>
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@@ -173,7 +173,7 @@ public abstract class ChunkGenerator {
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* <pre>
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* byte[][] result = new byte[world-height / 16][];
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* </pre>
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* Each section (sectionID = (Y>>4)) that has blocks needs to be allocated
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* Each section {@code (sectionID = (Y>>4))} that has blocks needs to be allocated
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* space for the 4096 blocks in that section:
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* <pre>
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* result[sectionID] = new byte[4096];
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@@ -184,20 +184,20 @@ public abstract class ChunkGenerator {
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* following mapping function:
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* <pre>
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* void setBlock(byte[][] result, int x, int y, int z, byte blkid) {
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* if (result[y >> 4) == null) {
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* result[y >> 4] = new byte[4096];
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* {@code if (result[y >> 4) == null) {}
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* {@code result[y >> 4] = new byte[4096];}
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* }
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* result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
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* {@code result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;}
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* }
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* </pre>
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* while reading a block ID can be done with the following mapping
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* function:
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* <pre>
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* byte getBlock(byte[][] result, int x, int y, int z) {
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* if (result[y >> 4) == null) {
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* {@code if (result[y >> 4) == null) {}
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* return (byte)0;
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* }
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* return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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* {@code return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];}
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* }
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* </pre>
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*
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