Fix Village Loading Doors fix, add config option, hopefully fix farms
The patch was previously applied wrong, and still caused chunk loads. Now, we will prevent it again, but also added a config option to disable this optimization. However, I also updated it so that doors are not removed if the chunk the door is in is unloaded, so this should avoid breaking farms. Fixes #1506
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@@ -5,12 +5,12 @@ Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index af6b97708a..c0eccc22b7 100644
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index a005c8c4ec..bd4cca26c7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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disableEnderpearlExploit = getBoolean("game-mechanics.disable-unloaded-chunk-enderpearl-exploit", disableEnderpearlExploit);
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log("Disable Unloaded Chunk Enderpearl Exploit: " + (disableEnderpearlExploit ? "enabled" : "disabled"));
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log("Villages can load chunks - Warning this can cause intense TPS loss. Strongly consider disabling this.");
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}
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}
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+
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+ public int shieldBlockingDelay = 5;
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