@@ -1,6 +1,6 @@
|
||||
--- a/net/minecraft/world/item/ItemArmor.java
|
||||
+++ b/net/minecraft/world/item/ItemArmor.java
|
||||
@@ -25,6 +25,11 @@
|
||||
@@ -28,6 +28,11 @@
|
||||
import net.minecraft.world.level.block.BlockDispenser;
|
||||
import net.minecraft.world.phys.AxisAlignedBB;
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
+
|
||||
public class ItemArmor extends Item implements ItemWearable {
|
||||
|
||||
private static final UUID[] j = new UUID[]{UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
|
||||
@@ -51,6 +56,32 @@
|
||||
private static final UUID[] ARMOR_MODIFIER_UUID_PER_SLOT = new UUID[]{UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
|
||||
@@ -54,6 +59,32 @@
|
||||
EntityLiving entityliving = (EntityLiving) list.get(0);
|
||||
EnumItemSlot enumitemslot = EntityInsentient.j(itemstack);
|
||||
EnumItemSlot enumitemslot = EntityInsentient.getEquipmentSlotForItem(itemstack);
|
||||
ItemStack itemstack1 = itemstack.cloneAndSubtract(1);
|
||||
+ // CraftBukkit start
|
||||
+ World world = isourceblock.getWorld();
|
||||
@@ -35,8 +35,8 @@
|
||||
+ itemstack.add(1);
|
||||
+ // Chain to handler for new item
|
||||
+ ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
|
||||
+ IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.REGISTRY.get(eventStack.getItem());
|
||||
+ if (idispensebehavior != IDispenseBehavior.NONE && idispensebehavior != ItemArmor.a) {
|
||||
+ IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.DISPENSER_REGISTRY.get(eventStack.getItem());
|
||||
+ if (idispensebehavior != IDispenseBehavior.NOOP && idispensebehavior != ItemArmor.DISPENSE_ITEM_BEHAVIOR) {
|
||||
+ idispensebehavior.dispense(isourceblock, eventStack);
|
||||
+ return true;
|
||||
+ }
|
||||
|
||||
Reference in New Issue
Block a user