[ci skip] Add more identifying patch comments, merge related patches

This commit is contained in:
Nassim Jahnke
2024-01-19 12:30:04 +01:00
parent 864f4072c1
commit b5b92e90d8
38 changed files with 181 additions and 229 deletions

View File

@@ -33,7 +33,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ pitch = event.getTo().getPitch();
+ velocity = org.bukkit.craftbukkit.util.CraftVector.toNMS(event.getAfter());
+ }
+ // Paper end
+ // Paper end - Call EntityPortalExitEvent
if (worldserver == this.level) {
// SPIGOT-6782: Just move the entity if a plugin changed the world to the one the entity is already in
this.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, shapedetectorshape.xRot);
@@ -43,8 +43,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
entity.restoreFrom(this);
- entity.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, entity.getXRot());
- entity.setDeltaMovement(shapedetectorshape.speed);
+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - use EntityPortalExitEvent values
+ entity.setDeltaMovement(velocity); // Paper - use EntityPortalExitEvent values
+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - EntityPortalExitEvent
+ entity.setDeltaMovement(velocity); // Paper - EntityPortalExitEvent
// CraftBukkit start - Don't spawn the new entity if the current entity isn't spawned
if (this.inWorld) {
worldserver.addDuringTeleport(entity);