[ci skip] Add more identifying patch comments, merge related patches
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@@ -33,7 +33,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ pitch = event.getTo().getPitch();
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+ velocity = org.bukkit.craftbukkit.util.CraftVector.toNMS(event.getAfter());
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+ }
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+ // Paper end
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+ // Paper end - Call EntityPortalExitEvent
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if (worldserver == this.level) {
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// SPIGOT-6782: Just move the entity if a plugin changed the world to the one the entity is already in
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this.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, shapedetectorshape.xRot);
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@@ -43,8 +43,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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entity.restoreFrom(this);
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- entity.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, entity.getXRot());
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- entity.setDeltaMovement(shapedetectorshape.speed);
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+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - use EntityPortalExitEvent values
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+ entity.setDeltaMovement(velocity); // Paper - use EntityPortalExitEvent values
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+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - EntityPortalExitEvent
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+ entity.setDeltaMovement(velocity); // Paper - EntityPortalExitEvent
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// CraftBukkit start - Don't spawn the new entity if the current entity isn't spawned
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if (this.inWorld) {
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worldserver.addDuringTeleport(entity);
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