[ci skip] Add more identifying patch comments, merge related patches

This commit is contained in:
Nassim Jahnke
2024-01-19 12:30:04 +01:00
parent 864f4072c1
commit b5b92e90d8
38 changed files with 181 additions and 229 deletions

View File

@@ -9,9 +9,6 @@ previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
Paper recently reverted this optimisation, so it's been reintroduced
here.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
@@ -20,7 +17,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@Override
public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
+ // Paper start - make sure loaded chunks get the inlined variant of this function
+ // Paper start - Perf: make sure loaded chunks get the inlined variant of this function
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+ if (cps.mainThread == Thread.currentThread()) {
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
@@ -28,7 +25,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ return ifLoaded;
+ }
+ }
+ // Paper end - make sure loaded chunks get the inlined variant of this function
+ // Paper end - Perf: make sure loaded chunks get the inlined variant of this function
return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
}