Make a start on block events, fixed nullcheck in PluginManager
By: Dinnerbone <dinnerbone@dinnerbone.com>
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@@ -71,17 +71,18 @@ public abstract class Event {
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PLAYER_COMMAND (Category.PLAYER),
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PLAYER_QUIT (Category.PLAYER),
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PLAYER_MOVE (Category.PLAYER),
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PLAYER_ANIMATION (Category.PLAYER),
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PLAYER_TELEPORT (Category.PLAYER);
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//PLAYER_ANIMATION (Category.PLAYER),
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PLAYER_TELEPORT (Category.PLAYER),
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/**
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* Block Events
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BLOCK_DESTROYED (Category.BLOCK),
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BLOCK_BROKEN (Category.BLOCK),
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BLOCK_PLACE (Category.BLOCK),
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*/
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BLOCK_DAMAGED (Category.BLOCK),
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BLOCK_PLACED (Category.BLOCK),
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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REDSTONE_CHANGE (Category.BLOCK),
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BLOCK_PHYSICS (Category.BLOCK),
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REDSTONE_CHANGE (Category.BLOCK),
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BLOCK_IGNITE (Category.BLOCK),
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BLOCK_FLOW (Category.BLOCK);
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/**
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* Item Events
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