Fix CraftBukkit drag system
== AT == public net.minecraft.world.inventory.AbstractContainerMenu quickcraftSlots public net.minecraft.world.inventory.AbstractContainerMenu quickcraftStatus public net.minecraft.world.inventory.AbstractContainerMenu quickcraftType public net.minecraft.world.inventory.AbstractContainerMenu resetQuickCraft()V
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@@ -104,7 +104,7 @@
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} else if (this.quickcraftStatus == 2) {
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if (!this.quickcraftSlots.isEmpty()) {
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- if (this.quickcraftSlots.size() == 1) {
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+ if (false && this.quickcraftSlots.size() == 1) { // CraftBukkit - treat everything as a drag since we are unable to easily call InventoryClickEvent instead
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+ if (this.quickcraftSlots.size() == 1) { // Paper - Fix CraftBukkit drag system
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k = ((Slot) this.quickcraftSlots.iterator().next()).index;
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this.resetQuickCraft();
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this.doClick(k, this.quickcraftType, ClickType.PICKUP, player);
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