@@ -202,6 +202,10 @@ public final class GameRule<T> {
|
||||
* end portal effects will propagate across the entire server.
|
||||
*/
|
||||
public static final GameRule<Boolean> GLOBAL_SOUND_EVENTS = new GameRule<>("globalSoundEvents", Boolean.class);
|
||||
/**
|
||||
* Whether vines will spread.
|
||||
*/
|
||||
public static final GameRule<Boolean> DO_VINES_SPREAD = new GameRule<>("doVinesSpread", Boolean.class);
|
||||
|
||||
// Numerical rules
|
||||
/**
|
||||
@@ -235,6 +239,11 @@ public final class GameRule<T> {
|
||||
*/
|
||||
public static final GameRule<Integer> MAX_COMMAND_CHAIN_LENGTH = new GameRule<>("maxCommandChainLength", Integer.class);
|
||||
|
||||
/**
|
||||
* Determines the maximum number of blocks which a command can modify.
|
||||
*/
|
||||
public static final GameRule<Integer> COMMAND_MODIFICATION_BLOCK_LIMIT = new GameRule<>("commandModificationBlockLimit", Integer.class);
|
||||
|
||||
/**
|
||||
* The percentage of online players which must be sleeping for the night to
|
||||
* advance.
|
||||
|
||||
Reference in New Issue
Block a user