AnimalTamer and Tameable interfaces, and corresponding features.
Documentation improvements. By: Andrew Ardill <andrew.ardill@gmail.com>
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@@ -4,7 +4,7 @@ package org.bukkit.entity;
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/**
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* Represents a Wolf
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*/
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public interface Wolf extends Animals {
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public interface Wolf extends Animals, Tameable {
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/**
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* Checks if this wolf is angry
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*
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@@ -14,6 +14,7 @@ public interface Wolf extends Animals {
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/**
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* Sets the anger of this wolf
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* An angry wolf can not be fed or tamed, and will actively look for targets to attack.
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*
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* @param angry true if angry
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*/
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@@ -28,37 +29,10 @@ public interface Wolf extends Animals {
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/**
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* Sets if this wolf is sitting
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* Will remove any path that the wolf was following beforehand.
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*
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* @param sitting true if sitting
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*/
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public void setSitting(boolean sitting);
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/**
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* Check if this wolf is tame
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*
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* @return true if tame
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*/
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public boolean isTame();
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/**
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* Sets if wolf is tame
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*
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* @param tame true if tame
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*/
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public void setTame(boolean tame);
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/**
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* Gets the name of the current owning player
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*
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* @return owners name, "" or null if unowned
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*/
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public String getOwner();
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/**
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* Set the wolf to be owned by given player (also is tamed)
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*
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* @param player name of owner, or null/"" if setting to unowned
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*/
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public void setOwner(String player);
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}
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