Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience points to the Item Mending formula, which will repair an item instead of giving the player experience points. Both an API To standalone mend, and apply mending logic to .giveExp has been added. == AT == public net.minecraft.world.entity.ExperienceOrb durabilityToXp(I)I public net.minecraft.world.entity.ExperienceOrb xpToDurability(I)I
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@@ -1665,7 +1665,41 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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@Override
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public void giveExp(int exp) {
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// Paper start - ability to apply mending
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public int applyMending(int amount) {
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ServerPlayer handle = this.getHandle();
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// Logic copied from EntityExperienceOrb and remapped to unobfuscated methods/properties
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final Optional<net.minecraft.world.item.enchantment.EnchantedItemInUse> stackEntry = net.minecraft.world.item.enchantment.EnchantmentHelper
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.getRandomItemWith(net.minecraft.world.item.enchantment.EnchantmentEffectComponents.REPAIR_WITH_XP, handle, net.minecraft.world.item.ItemStack::isDamaged);
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final net.minecraft.world.item.ItemStack itemstack = stackEntry.map(net.minecraft.world.item.enchantment.EnchantedItemInUse::itemStack).orElse(net.minecraft.world.item.ItemStack.EMPTY);
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if (!itemstack.isEmpty() && itemstack.getItem().components().has(net.minecraft.core.component.DataComponents.MAX_DAMAGE)) {
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net.minecraft.world.entity.ExperienceOrb orb = net.minecraft.world.entity.EntityType.EXPERIENCE_ORB.create(handle.level(), net.minecraft.world.entity.EntitySpawnReason.COMMAND);
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orb.value = amount;
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orb.spawnReason = org.bukkit.entity.ExperienceOrb.SpawnReason.CUSTOM;
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orb.setPosRaw(handle.getX(), handle.getY(), handle.getZ());
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final int possibleDurabilityFromXp = net.minecraft.world.item.enchantment.EnchantmentHelper.modifyDurabilityToRepairFromXp(
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handle.serverLevel(), itemstack, amount
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);
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int i = Math.min(possibleDurabilityFromXp, itemstack.getDamageValue());
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org.bukkit.event.player.PlayerItemMendEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerItemMendEvent(handle, orb, itemstack, stackEntry.get().inSlot(), i);
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i = event.getRepairAmount();
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orb.discard(org.bukkit.event.entity.EntityRemoveEvent.Cause.DESPAWN);
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if (!event.isCancelled()) {
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amount -= i * amount / possibleDurabilityFromXp;
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itemstack.setDamageValue(itemstack.getDamageValue() - i);
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}
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}
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return amount;
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}
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@Override
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public void giveExp(int exp, boolean applyMending) {
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if (applyMending) {
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exp = this.applyMending(exp);
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}
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// Paper end - ability to apply mending
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this.getHandle().giveExperiencePoints(exp);
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}
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