SPIGOT-519: Add TNTPrimeEvent
Thanks to Pokechu22 for an earlier implementation By: Jishuna <joshl5324@gmail.com>
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@@ -86,7 +86,7 @@
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double d14;
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if (entity instanceof EntityLiving) {
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@@ -263,6 +310,51 @@
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@@ -263,11 +310,66 @@
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SystemUtils.shuffle(this.toBlow, this.level.random);
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ObjectListIterator objectlistiterator = this.toBlow.iterator();
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@@ -138,7 +138,22 @@
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while (objectlistiterator.hasNext()) {
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BlockPosition blockposition = (BlockPosition) objectlistiterator.next();
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@@ -281,8 +373,8 @@
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IBlockData iblockdata = this.level.getBlockState(blockposition);
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Block block = iblockdata.getBlock();
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+ // CraftBukkit start - TNTPrimeEvent
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+ if (block instanceof net.minecraft.world.level.block.BlockTNT) {
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+ Entity sourceEntity = source == null ? null : source;
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+ BlockPosition sourceBlock = sourceEntity == null ? BlockPosition.containing(this.x, this.y, this.z) : null;
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+ if (!CraftEventFactory.callTNTPrimeEvent(this.level, blockposition, org.bukkit.event.block.TNTPrimeEvent.PrimeCause.EXPLOSION, sourceEntity, sourceBlock)) {
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+ this.level.sendBlockUpdated(blockposition, Blocks.AIR.defaultBlockState(), iblockdata, 3); // Update the block on the client
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+ continue;
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+ }
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+ }
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+ // CraftBukkit end
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if (!iblockdata.isAir()) {
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BlockPosition blockposition1 = blockposition.immutable();
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@@ -281,8 +383,8 @@
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TileEntity tileentity = iblockdata.hasBlockEntity() ? this.level.getBlockEntity(blockposition) : null;
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LootTableInfo.Builder loottableinfo_builder = (new LootTableInfo.Builder(worldserver)).withRandom(this.level.random).withParameter(LootContextParameters.ORIGIN, Vec3D.atCenterOf(blockposition)).withParameter(LootContextParameters.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParameters.BLOCK_ENTITY, tileentity).withOptionalParameter(LootContextParameters.THIS_ENTITY, this.source);
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@@ -149,7 +164,7 @@
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}
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iblockdata.spawnAfterBreak(worldserver, blockposition, ItemStack.EMPTY, flag2);
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@@ -314,7 +406,11 @@
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@@ -314,7 +416,11 @@
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BlockPosition blockposition2 = (BlockPosition) objectlistiterator1.next();
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if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition2).isAir() && this.level.getBlockState(blockposition2.below()).isSolidRender(this.level, blockposition2.below())) {
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@@ -162,7 +177,7 @@
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}
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}
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}
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@@ -326,6 +422,7 @@
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@@ -326,6 +432,7 @@
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}
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private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPosition>> objectarraylist, ItemStack itemstack, BlockPosition blockposition) {
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