SPIGOT-519: Add TNTPrimeEvent

Thanks to Pokechu22 for an earlier implementation

By: Jishuna <joshl5324@gmail.com>
This commit is contained in:
CraftBukkit/Spigot
2023-05-03 20:46:43 +10:00
parent d58f895450
commit ba817be945
5 changed files with 93 additions and 9 deletions

View File

@@ -86,7 +86,7 @@
double d14;
if (entity instanceof EntityLiving) {
@@ -263,6 +310,51 @@
@@ -263,11 +310,66 @@
SystemUtils.shuffle(this.toBlow, this.level.random);
ObjectListIterator objectlistiterator = this.toBlow.iterator();
@@ -138,7 +138,22 @@
while (objectlistiterator.hasNext()) {
BlockPosition blockposition = (BlockPosition) objectlistiterator.next();
@@ -281,8 +373,8 @@
IBlockData iblockdata = this.level.getBlockState(blockposition);
Block block = iblockdata.getBlock();
+ // CraftBukkit start - TNTPrimeEvent
+ if (block instanceof net.minecraft.world.level.block.BlockTNT) {
+ Entity sourceEntity = source == null ? null : source;
+ BlockPosition sourceBlock = sourceEntity == null ? BlockPosition.containing(this.x, this.y, this.z) : null;
+ if (!CraftEventFactory.callTNTPrimeEvent(this.level, blockposition, org.bukkit.event.block.TNTPrimeEvent.PrimeCause.EXPLOSION, sourceEntity, sourceBlock)) {
+ this.level.sendBlockUpdated(blockposition, Blocks.AIR.defaultBlockState(), iblockdata, 3); // Update the block on the client
+ continue;
+ }
+ }
+ // CraftBukkit end
if (!iblockdata.isAir()) {
BlockPosition blockposition1 = blockposition.immutable();
@@ -281,8 +383,8 @@
TileEntity tileentity = iblockdata.hasBlockEntity() ? this.level.getBlockEntity(blockposition) : null;
LootTableInfo.Builder loottableinfo_builder = (new LootTableInfo.Builder(worldserver)).withRandom(this.level.random).withParameter(LootContextParameters.ORIGIN, Vec3D.atCenterOf(blockposition)).withParameter(LootContextParameters.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParameters.BLOCK_ENTITY, tileentity).withOptionalParameter(LootContextParameters.THIS_ENTITY, this.source);
@@ -149,7 +164,7 @@
}
iblockdata.spawnAfterBreak(worldserver, blockposition, ItemStack.EMPTY, flag2);
@@ -314,7 +406,11 @@
@@ -314,7 +416,11 @@
BlockPosition blockposition2 = (BlockPosition) objectlistiterator1.next();
if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition2).isAir() && this.level.getBlockState(blockposition2.below()).isSolidRender(this.level, blockposition2.below())) {
@@ -162,7 +177,7 @@
}
}
}
@@ -326,6 +422,7 @@
@@ -326,6 +432,7 @@
}
private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPosition>> objectarraylist, ItemStack itemstack, BlockPosition blockposition) {