fix mismatched bracket in game packet listener
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@@ -56,12 +56,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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} else {
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speed = this.player.getAbilities().walkingSpeed * 10f;
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}
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
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+ this.internalTeleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
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+ this.internalTeleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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if (!this.player.isChangingDimension() && (!this.player.level().getGameRules().getBoolean(GameRules.RULE_DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isFallFlying())) {
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float f2 = this.player.isFallFlying() ? 300.0F : 100.0F;
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