Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit.
By: md_5 <md_5@live.com.au>
This commit is contained in:
@@ -1,4 +1,4 @@
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From 2d728b9be20e44900ccb1854bcebaafc2af49a48 Mon Sep 17 00:00:00 2001
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From 816a0dcc3e94acb08b671715e0f29113bc2977d6 Mon Sep 17 00:00:00 2001
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From: shakytom <tom.roberts00@gmail.com>
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Date: Wed, 20 Feb 2013 22:34:38 -0500
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Subject: [PATCH] Improved tile entity lookup for chunk sending
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@@ -10,10 +10,10 @@ This results in a good reduction of time spent in player ticking.
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1 file changed, 3 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 52fd561..b3c7790 100644
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index 03140c2..0905964 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -172,8 +172,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -173,8 +173,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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iterator1.remove();
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if (chunkcoordintpair != null && this.world.isLoaded(chunkcoordintpair.x << 4, 0, chunkcoordintpair.z << 4)) {
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