Pulling all pending Bukkit-JavaDoc changes
A special thanks goes to @aerouk for almost all of the changes found here. By: Wesley Wolfe <weswolf@aol.com>
This commit is contained in:
@@ -11,9 +11,9 @@ import org.bukkit.metadata.Metadatable;
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/**
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* Represents a block. This is a live object, and only one Block may exist for
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* any given location in a world. The state of the block may change concurrently
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* to your own handling of it; use block.getState() to get a snapshot state of a
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* block which will not be modified.
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* any given location in a world. The state of the block may change
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* concurrently to your own handling of it; use block.getState() to get a
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* snapshot state of a block which will not be modified.
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*/
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public interface Block extends Metadatable {
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@@ -50,8 +50,8 @@ public interface Block extends Metadatable {
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/**
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* Gets the block at the given distance of the given face
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* <p>
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* For example, the following method places water at 100,102,100; two blocks
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* above 100,100,100.
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* For example, the following method places water at 100,102,100; two
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* blocks above 100,100,100.
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*
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* <pre>
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* Block block = world.getBlockAt(100, 100, 100);
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@@ -91,7 +91,8 @@ public interface Block extends Metadatable {
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/**
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* Get the amount of light at this block from the sky.
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* <p>
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* Any light given from other sources (such as blocks like torches) will be ignored.
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* Any light given from other sources (such as blocks like torches) will
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* be ignored.
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*
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* @return Sky light level
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*/
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@@ -142,8 +143,10 @@ public interface Block extends Metadatable {
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Location getLocation();
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/**
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* Stores the location of the block in the provided Location object.<br />
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* If the provided Location is null this method does nothing and returns null.
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* Stores the location of the block in the provided Location object.
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* <p>
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* If the provided Location is null this method does nothing and returns
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* null.
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*
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* @return The Location object provided or null
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*/
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@@ -237,8 +240,8 @@ public interface Block extends Metadatable {
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* Captures the current state of this block. You may then cast that state
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* into any accepted type, such as Furnace or Sign.
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* <p>
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* The returned object will never be updated, and you are not guaranteed that
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* (for example) a sign is still a sign after you capture its state.
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* The returned object will never be updated, and you are not guaranteed
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* that (for example) a sign is still a sign after you capture its state.
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*
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* @return BlockState with the current state of this block.
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*/
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@@ -291,7 +294,8 @@ public interface Block extends Metadatable {
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/**
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* Returns the redstone power being provided to this block face
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*
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* @param face the face of the block to query or BlockFace.SELF for the block itself
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* @param face the face of the block to query or BlockFace.SELF for the
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* block itself
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* @return The power level.
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*/
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int getBlockPower(BlockFace face);
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@@ -306,7 +310,8 @@ public interface Block extends Metadatable {
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/**
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* Checks if this block is empty.
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* <p>
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* A block is considered empty when {@link #getType()} returns {@link Material#AIR}.
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* A block is considered empty when {@link #getType()} returns {@link
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* Material#AIR}.
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*
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* @return true if this block is empty
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*/
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@@ -315,7 +320,9 @@ public interface Block extends Metadatable {
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/**
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* Checks if this block is liquid.
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* <p>
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* A block is considered liquid when {@link #getType()} returns {@link Material#WATER}, {@link Material#STATIONARY_WATER}, {@link Material#LAVA} or {@link Material#STATIONARY_LAVA}.
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* A block is considered liquid when {@link #getType()} returns {@link
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* Material#WATER}, {@link Material#STATIONARY_WATER}, {@link
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* Material#LAVA} or {@link Material#STATIONARY_LAVA}.
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*
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* @return true if this block is liquid
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*/
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@@ -350,7 +357,8 @@ public interface Block extends Metadatable {
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boolean breakNaturally();
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/**
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* Breaks the block and spawns items as if a player had digged it with a specific tool
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* Breaks the block and spawns items as if a player had digged it with a
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* specific tool
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*
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* @param tool The tool or item in hand used for digging
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* @return true if the block was destroyed
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@@ -365,7 +373,8 @@ public interface Block extends Metadatable {
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Collection<ItemStack> getDrops();
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/**
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* Returns a list of items which would drop by destroying this block with a specific tool
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* Returns a list of items which would drop by destroying this block with
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* a specific tool
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*
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* @param tool The tool or item in hand used for digging
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* @return a list of dropped items for this type of block
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@@ -8,12 +8,13 @@ import org.bukkit.material.MaterialData;
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import org.bukkit.metadata.Metadatable;
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/**
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* Represents a captured state of a block, which will not change automatically.
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* Represents a captured state of a block, which will not change
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* automatically.
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* <p>
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* Unlike Block, which only one object can exist per coordinate, BlockState can
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* exist multiple times for any given Block. Note that another plugin may change
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* the state of the block and you will not know, or they may change the block to
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* another type entirely, causing your BlockState to become invalid.
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* Unlike Block, which only one object can exist per coordinate, BlockState
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* can exist multiple times for any given Block. Note that another plugin may
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* change the state of the block and you will not know, or they may change the
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* block to another type entirely, causing your BlockState to become invalid.
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*/
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public interface BlockState extends Metadatable {
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@@ -90,8 +91,10 @@ public interface BlockState extends Metadatable {
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Location getLocation();
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/**
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* Stores the location of this block in the provided Location object.<br />
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* If the provided Location is null this method does nothing and returns null.
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* Stores the location of this block in the provided Location object.
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* <p>
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* If the provided Location is null this method does nothing and returns
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* null.
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*
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* @return The Location object provided or null
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*/
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@@ -129,8 +132,8 @@ public interface BlockState extends Metadatable {
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boolean setTypeId(int type);
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/**
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* Attempts to update the block represented by this state, setting it to the
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* new values as defined by this state.
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* This has the same effect as calling update(false). That is to say,
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* this will not modify the state of a block if it is no longer the same
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@@ -143,11 +146,11 @@ public interface BlockState extends Metadatable {
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boolean update();
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/**
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* Attempts to update the block represented by this state, setting it to the
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* new values as defined by this state.
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* This has the same effect as calling update(force, true). That is to say,
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* this will trigger a physics update to surrounding blocks.
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* This has the same effect as calling update(force, true). That is to
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* say, this will trigger a physics update to surrounding blocks.
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*
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* @param force true to forcefully set the state
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* @return true if the update was successful, otherwise false
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@@ -155,21 +158,22 @@ public interface BlockState extends Metadatable {
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boolean update(boolean force);
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/**
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* Attempts to update the block represented by this state, setting it to the
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* new values as defined by this state.
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* Unless force is true, this will not modify the state of a block if it is
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* no longer the same type as it was when this state was taken. It will return
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* false in this eventuality.
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* Unless force is true, this will not modify the state of a block if it
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* is no longer the same type as it was when this state was taken. It will
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* return false in this eventuality.
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* <p>
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* If force is true, it will set the type of the block to match the new state,
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* set the state data and then return true.
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* If force is true, it will set the type of the block to match the new
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* state, set the state data and then return true.
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* <p>
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* If applyPhysics is true, it will trigger a physics update on surrounding
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* blocks which could cause them to update or disappear.
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* If applyPhysics is true, it will trigger a physics update on
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* surrounding blocks which could cause them to update or disappear.
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*
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* @param force true to forcefully set the state
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* @param applyPhysics false to cancel updating physics on surrounding blocks
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* @param applyPhysics false to cancel updating physics on surrounding
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* blocks
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* @return true if the update was successful, otherwise false
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*/
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boolean update(boolean force, boolean applyPhysics);
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@@ -8,8 +8,8 @@ import org.bukkit.inventory.Inventory;
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public interface Chest extends BlockState, ContainerBlock {
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/**
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* Returns the chest's inventory. If this is a double chest, it returns just
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* the portion of the inventory linked to this half of the chest.
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* Returns the chest's inventory. If this is a double chest, it returns
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* just the portion of the inventory linked to this half of the chest.
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*
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* @return The inventory.
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*/
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@@ -4,6 +4,7 @@ import org.bukkit.inventory.InventoryHolder;
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/**
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* Indicates a block type that has inventory.
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*
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* @deprecated in favour of {@link InventoryHolder}
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*/
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@Deprecated
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@@ -6,6 +6,9 @@ import org.bukkit.inventory.DoubleChestInventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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/**
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* Represents a double chest.
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*/
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public class DoubleChest implements InventoryHolder {
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private DoubleChestInventory inventory;
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@@ -4,6 +4,7 @@ import java.util.HashMap;
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import java.util.Map;
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public enum PistonMoveReaction {
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/**
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* Indicates that the block can be pushed or pulled.
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*/
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