Pulling all pending Bukkit-JavaDoc changes

A special thanks goes to @aerouk for almost all of the changes found here.

By: Wesley Wolfe <weswolf@aol.com>
This commit is contained in:
Bukkit/Spigot
2013-12-15 01:07:43 -05:00
parent 800679913f
commit bb50f1a774
310 changed files with 4218 additions and 2904 deletions

View File

@@ -25,15 +25,14 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Gets the height of the living entity's eyes above its Location.
*
* @param ignoreSneaking if set to true, the effects of sneaking
* will be ignored
* @param ignoreSneaking if set to true, the effects of sneaking will be
* ignored
* @return height of the living entity's eyes above its location
*/
public double getEyeHeight(boolean ignoreSneaking);
/**
* Get a Location detailing the current eye position of the living
* entity.
* Get a Location detailing the current eye position of the living entity.
*
* @return a location at the eyes of the living entity
*/
@@ -42,15 +41,15 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Gets all blocks along the living entity's line of sight.
* <p>
* This list contains all blocks from the living entity's eye position
* to target inclusive.
* This list contains all blocks from the living entity's eye position to
* target inclusive.
*
* @param transparent HashSet containing all transparent block IDs
* (set to null for only air)
* @param maxDistance this is the maximum distance to scan (may be
* limited by server by at least 100 blocks, no less)
* @return list containing all blocks along the living entity's line
* of sight
* @param transparent HashSet containing all transparent block IDs (set to
* null for only air)
* @param maxDistance this is the maximum distance to scan (may be limited
* by server by at least 100 blocks, no less)
* @return list containing all blocks along the living entity's line of
* sight
* @deprecated Magic value
*/
@Deprecated
@@ -59,10 +58,10 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Gets the block that the living entity has targeted.
*
* @param transparent HashSet containing all transparent block IDs
* (set to null for only air)
* @param maxDistance this is the maximum distance to scan
* (may be limited by server by at least 100 blocks, no less)
* @param transparent HashSet containing all transparent block IDs (set to
* null for only air)
* @param maxDistance this is the maximum distance to scan (may be limited
* by server by at least 100 blocks, no less)
* @return block that the living entity has targeted
* @deprecated Magic value
*/
@@ -74,8 +73,8 @@ public interface LivingEntity extends Entity, Damageable {
* <p>
* The target block will be the last block in the list.
*
* @param transparent HashSet containing all transparent block IDs
* (set to null for only air)
* @param transparent HashSet containing all transparent block IDs (set to
* null for only air)
* @param maxDistance this is the maximum distance to scan. This may be
* further limited by the server, but never to less than 100 blocks
* @return list containing the last 2 blocks along the living entity's
@@ -129,16 +128,14 @@ public interface LivingEntity extends Entity, Damageable {
public int getRemainingAir();
/**
* Sets the amount of air that the living entity has remaining, in
* ticks.
* Sets the amount of air that the living entity has remaining, in ticks.
*
* @param ticks amount of air remaining
*/
public void setRemainingAir(int ticks);
/**
* Returns the maximum amount of air the living entity can
* have, in ticks.
* Returns the maximum amount of air the living entity can have, in ticks.
*
* @return maximum amount of air
*/
@@ -154,8 +151,8 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Returns the living entity's current maximum no damage ticks.
* <p>
* This is the maximum duration in which the living entity will not
* take damage.
* This is the maximum duration in which the living entity will not take
* damage.
*
* @return maximum no damage ticks
*/
@@ -169,8 +166,8 @@ public interface LivingEntity extends Entity, Damageable {
public void setMaximumNoDamageTicks(int ticks);
/**
* Returns the living entity's last damage taken in the current no
* damage ticks time.
* Returns the living entity's last damage taken in the current no damage
* ticks time.
* <p>
* Only damage higher than this amount will further damage the living
* entity.
@@ -228,8 +225,8 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Adds the given {@link PotionEffect} to the living entity.
* <p>
* Only one potion effect can be present for a given
* {@link PotionEffectType}.
* Only one potion effect can be present for a given {@link
* PotionEffectType}.
*
* @param effect PotionEffect to be added
* @return whether the effect could be added
@@ -239,8 +236,8 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Adds the given {@link PotionEffect} to the living entity.
* <p>
* Only one potion effect can be present for a given
* {@link PotionEffectType}.
* Only one potion effect can be present for a given {@link
* PotionEffectType}.
*
* @param effect PotionEffect to be added
* @param force whether conflicting effects should be removed
@@ -262,8 +259,7 @@ public interface LivingEntity extends Entity, Damageable {
* the given {@link PotionEffectType} applied to it.
*
* @param type the potion type to check
* @return whether the living entity has this potion effect active
* on them
* @return whether the living entity has this potion effect active on them
*/
public boolean hasPotionEffect(PotionEffectType type);
@@ -275,8 +271,8 @@ public interface LivingEntity extends Entity, Damageable {
public void removePotionEffect(PotionEffectType type);
/**
* Returns all currently active {@link PotionEffect}s on the
* living entity.
* Returns all currently active {@link PotionEffect}s on the living
* entity.
*
* @return a collection of {@link PotionEffect}s
*/
@@ -285,8 +281,8 @@ public interface LivingEntity extends Entity, Damageable {
/**
* Checks whether the living entity has block line of sight to another.
* <p>
* This uses the same algorithm that hostile mobs use to find the
* closest player.
* This uses the same algorithm that hostile mobs use to find the closest
* player.
*
* @param other the entity to determine line of sight to
* @return true if there is a line of sight, false if not
@@ -303,8 +299,8 @@ public interface LivingEntity extends Entity, Damageable {
public boolean getRemoveWhenFarAway();
/**
* Sets whether or not the living entity despawns when away from
* players or not.
* Sets whether or not the living entity despawns when away from players
* or not.
*
* @param remove the removal status
*/
@@ -332,8 +328,8 @@ public interface LivingEntity extends Entity, Damageable {
public boolean getCanPickupItems();
/**
* Sets a custom name on a mob. This name will be used in death
* messages and can be sent to the client as a nameplate over the mob.
* Sets a custom name on a mob. This name will be used in death messages
* and can be sent to the client as a nameplate over the mob.
* <p>
* Setting the name to null or an empty string will clear it.
* <p>
@@ -356,8 +352,8 @@ public interface LivingEntity extends Entity, Damageable {
public String getCustomName();
/**
* Sets whether or not to display the mob's custom name client side.
* The name will be displayed above the mob similarly to a player.
* Sets whether or not to display the mob's custom name client side. The
* name will be displayed above the mob similarly to a player.
* <p>
* This value has no effect on players, they will always display their
* name.