forgot to rebuild after last light change, another fix
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@@ -107,10 +107,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.world.c(10);
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this.world.c(10);
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- i = this.world.getLightLevel(blockposition);
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- i = this.world.getLightLevel(blockposition);
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+ passes = !world.isLightLevel(blockposition, this.random.nextInt(8)); // Paper
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+ passes = !world.isLightLevel(blockposition, this.random.nextInt(9)); // Paper
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this.world.c(j);
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this.world.c(j);
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- }
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- }
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+ } else { passes = !world.isLightLevel(blockposition, this.random.nextInt(8)); } // Paper
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+ } else { passes = !world.isLightLevel(blockposition, this.random.nextInt(9)); } // Paper
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- return i <= this.random.nextInt(8);
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- return i <= this.random.nextInt(8);
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+ return passes; // Paper
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+ return passes; // Paper
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