[Bleeding] Added getting and setting drops to all appropriate events. Fixes BUKKIT-397 and fixes BUKKIT-1252
By: Celtic Minstrel <celtic.minstrel.ca@some.place>
This commit is contained in:
@@ -1,9 +1,12 @@
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package org.bukkit.event.vehicle;
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import java.util.List;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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/**
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* Raised when a vehicle is destroyed, which could be caused by either a player
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@@ -14,10 +17,12 @@ public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final Entity attacker;
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private boolean cancelled;
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private List<ItemStack> drops;
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public VehicleDestroyEvent(final Vehicle vehicle, final Entity attacker) {
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public VehicleDestroyEvent(final Vehicle vehicle, final Entity attacker, List<ItemStack> drops) {
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super(vehicle);
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this.attacker = attacker;
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this.drops = drops;
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}
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/**
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@@ -45,4 +50,14 @@ public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Gets a list of drops that this vehicle should drop when broken. Changes to this list will
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* affect what is actually dropped. This list does not include the contents of the inventory
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* if this is a storage minecart; if that's needed, it can be fetched by casting.
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* @return A list of drops
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*/
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public List<ItemStack> getDrops() {
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return drops;
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}
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}
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