Add more ResourceLocation checks, some cleanup
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@@ -110,3 +110,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.setLootTableSeed(nbt.getLong("LootTableSeed"));
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}
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/AbstractFurnaceBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/AbstractFurnaceBlockEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/AbstractFurnaceBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/AbstractFurnaceBlockEntity.java
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@@ -0,0 +0,0 @@ public abstract class AbstractFurnaceBlockEntity extends BaseContainerBlockEntit
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while (iterator.hasNext()) {
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String s = (String) iterator.next();
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- this.recipesUsed.put(new ResourceLocation(s), nbttagcompound1.getInt(s));
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+ // Paper start - Validate ResourceLocation
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+ final ResourceLocation resourceLocation = ResourceLocation.tryParse(s);
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+ if (resourceLocation != null) {
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+ this.recipesUsed.put(resourceLocation, nbttagcompound1.getInt(s));
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+ }
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+ // Paper end - Validate ResourceLocation
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}
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// Paper start - cook speed multiplier API
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BrushableBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BrushableBlockEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BrushableBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BrushableBlockEntity.java
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@@ -0,0 +0,0 @@ public class BrushableBlockEntity extends BlockEntity {
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private boolean tryLoadLootTable(CompoundTag nbt) {
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if (nbt.contains("LootTable", 8)) {
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- this.lootTable = new ResourceLocation(nbt.getString("LootTable"));
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+ this.lootTable = ResourceLocation.tryParse(nbt.getString("LootTable")); // Paper - Validate ResourceLocation
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this.lootTableSeed = nbt.getLong("LootTableSeed");
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return true;
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} else {
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