Ability to control player's insomnia and phantoms
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@@ -1,6 +1,30 @@
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--- a/net/minecraft/world/level/levelgen/PhantomSpawner.java
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+++ b/net/minecraft/world/level/levelgen/PhantomSpawner.java
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@@ -48,7 +48,7 @@
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@@ -32,13 +32,22 @@
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DOINSOMNIA)) {
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return 0;
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} else {
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ if (world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds <= 0) {
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+ return 0;
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+ }
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+ // Paper end - Ability to control player's insomnia and phantoms
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RandomSource randomsource = world.random;
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--this.nextTick;
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if (this.nextTick > 0) {
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return 0;
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} else {
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- this.nextTick += (60 + randomsource.nextInt(60)) * 20;
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ int spawnAttemptMinSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMinSeconds;
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+ int spawnAttemptMaxSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds;
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+ this.nextTick += (spawnAttemptMinSeconds + randomsource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20;
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+ // Paper end - Ability to control player's insomnia and phantoms
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if (world.getSkyDarken() < 5 && world.dimensionType().hasSkyLight()) {
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return 0;
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} else {
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@@ -48,7 +57,7 @@
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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@@ -9,7 +33,16 @@
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BlockPos blockposition = entityplayer.blockPosition();
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if (!world.dimensionType().hasSkyLight() || blockposition.getY() >= world.getSeaLevel() && world.canSeeSky(blockposition)) {
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@@ -69,12 +69,22 @@
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@@ -59,7 +68,7 @@
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int j = Mth.clamp(serverstatisticmanager.getValue(Stats.CUSTOM.get(Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE);
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boolean flag2 = true;
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- if (randomsource.nextInt(j) >= 72000) {
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+ if (randomsource.nextInt(j) >= world.paperConfig().entities.behavior.playerInsomniaStartTicks) { // Paper - Ability to control player's insomnia and phantoms
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BlockPos blockposition1 = blockposition.above(20 + randomsource.nextInt(15)).east(-10 + randomsource.nextInt(21)).south(-10 + randomsource.nextInt(21));
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BlockState iblockdata = world.getBlockState(blockposition1);
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FluidState fluid = world.getFluidState(blockposition1);
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@@ -69,12 +78,22 @@
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int k = 1 + randomsource.nextInt(difficultydamagescaler.getDifficulty().getId() + 1);
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for (int l = 0; l < k; ++l) {
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