[ci skip] Add more patch identifying comments, cleanup
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@@ -16,17 +16,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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final ResourceKey<? extends Registry<T>> key;
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private final ObjectList<Holder.Reference<T>> byId = new ObjectArrayList<>(256);
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- private final Reference2IntMap<T> toId = Util.make(new Reference2IntOpenHashMap<>(), (map) -> {
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+ private final Reference2IntMap<T> toId = Util.make(new Reference2IntOpenHashMap<>(2048), (map) -> { // Paper - use bigger expected size to reduce collisions
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+ private final Reference2IntMap<T> toId = Util.make(new Reference2IntOpenHashMap<>(2048), (map) -> { // Paper - Perf: Use bigger expected size to reduce collisions
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map.defaultReturnValue(-1);
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});
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- private final Map<ResourceLocation, Holder.Reference<T>> byLocation = new HashMap<>();
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- private final Map<ResourceKey<T>, Holder.Reference<T>> byKey = new HashMap<>();
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- private final Map<T, Holder.Reference<T>> byValue = new IdentityHashMap<>();
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- private final Map<T, Lifecycle> lifecycles = new IdentityHashMap<>();
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+ private final Map<ResourceLocation, Holder.Reference<T>> byLocation = new HashMap<>(2048); // Paper - use bigger expected size to reduce collisions
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+ private final Map<ResourceKey<T>, Holder.Reference<T>> byKey = new HashMap<>(2048); // Paper - use bigger expected size to reduce collisions
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+ private final Map<T, Holder.Reference<T>> byValue = new IdentityHashMap<>(2048); // Paper - use bigger expected size to reduce collisions
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+ private final Map<T, Lifecycle> lifecycles = new IdentityHashMap<>(2048); // Paper - use bigger expected size to reduce collisions
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+ private final Map<ResourceLocation, Holder.Reference<T>> byLocation = new HashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<ResourceKey<T>, Holder.Reference<T>> byKey = new HashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<T, Holder.Reference<T>> byValue = new IdentityHashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<T, Lifecycle> lifecycles = new IdentityHashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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private Lifecycle registryLifecycle;
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private volatile Map<TagKey<T>, HolderSet.Named<T>> tags = new IdentityHashMap<>();
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private boolean frozen;
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