Improve Player chat API handling
Properly split up the chat and command handling to reflect the server now having separate packets for both, and the client always using the correct packet. Text from a chat packet should never be parsed into a command, even if it starts with the `/` character. Add a missing async catcher and improve Spigot's async catcher error message. == AT == public net.minecraft.server.network.ServerGamePacketListenerImpl isChatMessageIllegal(Ljava/lang/String;)Z Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
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@ -936,7 +936,7 @@ public final class CraftServer implements Server {
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public boolean dispatchCommand(CommandSender sender, String commandLine) {
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Preconditions.checkArgument(sender != null, "sender cannot be null");
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Preconditions.checkArgument(commandLine != null, "commandLine cannot be null");
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org.spigotmc.AsyncCatcher.catchOp("command dispatch"); // Spigot
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org.spigotmc.AsyncCatcher.catchOp("Command Dispatched Async: " + commandLine); // Spigot // Paper - Include command in error message
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if (this.commandMap.dispatch(sender, commandLine)) {
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return true;
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