NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen...

This commit is contained in:
Shane Freeder
2018-07-19 05:42:43 +01:00
parent aea45cba34
commit bd34c3623b
153 changed files with 1200 additions and 1535 deletions

View File

@@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 20bac8bc3..4f9b4afdf 100644
index 9f7443ef0..7e96c4eb4 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@@ -25,7 +25,7 @@ index 20bac8bc3..4f9b4afdf 100644
public EntityPlayer player;
private int e;
- private long f; private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER
+ private long f = getCurrentMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial
+ private long f = System.currentTimeMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial
private boolean g; private void setPendingPing(boolean isPending) { this.g = isPending;}; private boolean isPendingPing() { return this.g;}; // Paper - OBFHELPER
private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
// CraftBukkit start - multithreaded fields