Fix World#isChunkGenerated calls (#2186)

* Fix World#isChunkGenerated calls

Optimize World#loadChunk() too
This patch also adds a chunk status cache on region files (note that
its only purpose is to cache the status on DISK)

* Ensure correct regionfile usage

This also bumps the minimum region file cache to 4 files given
readChunkData can load potentially 4 files.

* Fix closed check

* Better checks for invalid regionfile usage
This commit is contained in:
Spottedleaf
2019-06-16 20:52:34 -07:00
parent ee46fa7483
commit bf2043b339
4 changed files with 351 additions and 4 deletions

View File

@@ -11,7 +11,7 @@ The implementation uses a LinkedHashMap as an LRU cache (modified from HashMap).
The maximum size of the RegionFileCache is also made configurable.
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 6cc99ffe43..4424f7ef18 100644
index 6cc99ffe43..0cef1853f5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
@@ -21,7 +21,7 @@ index 6cc99ffe43..4424f7ef18 100644
+
+ public static int regionFileCacheSize = 256;
+ private static void regionFileCacheSize() {
+ regionFileCacheSize = getInt("settings.region-file-cache-size", 256);
+ regionFileCacheSize = Math.max(getInt("settings.region-file-cache-size", 256), 4);
+ }
}
diff --git a/src/main/java/net/minecraft/server/RegionFileCache.java b/src/main/java/net/minecraft/server/RegionFileCache.java