Remove bad condition in async lighting check
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@ -141,7 +141,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ int x = position.getX();
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+ int z = position.getZ();
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+ final Chunk chunk = this.getChunkIfLoaded(x >> 4, z >> 4);
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+ if (chunk == null || (!chunk.world.paperSpigotConfig.useAsyncLighting && !chunk.areNeighborsLoaded(1))) {
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+ if (chunk == null || !chunk.areNeighborsLoaded(1)) {
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+ return false;
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+ }
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+
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