From c0bced1fa180a7e70bc2020739aabc180dbb43b0 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Tue, 8 Aug 2023 17:48:55 +1000 Subject: [PATCH] Don't put entities removed during the portal exit event into an invalid state --- patches/server/Add-back-EntityPortalExitEvent.patch | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/patches/server/Add-back-EntityPortalExitEvent.patch b/patches/server/Add-back-EntityPortalExitEvent.patch index c30f71f15..74271818d 100644 --- a/patches/server/Add-back-EntityPortalExitEvent.patch +++ b/patches/server/Add-back-EntityPortalExitEvent.patch @@ -21,7 +21,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + org.bukkit.event.entity.EntityPortalExitEvent event = new org.bukkit.event.entity.EntityPortalExitEvent(bukkitEntity, + bukkitEntity.getLocation(), new Location(worldserver.getWorld(), position.x, position.y, position.z, yaw, pitch), + bukkitEntity.getVelocity(), org.bukkit.craftbukkit.util.CraftVector.toBukkit(shapedetectorshape.speed)); -+ if (event.callEvent() && event.getTo() != null && this.isAlive()) { ++ event.callEvent(); ++ if (this.isRemoved()) { ++ return null; ++ } ++ ++ if (!event.isCancelled() && event.getTo() != null) { + worldserver = ((CraftWorld) event.getTo().getWorld()).getHandle(); + position = new Vec3(event.getTo().getX(), event.getTo().getY(), event.getTo().getZ()); + yaw = event.getTo().getYaw();