add isDeeplySleeping to HumanEntity
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@@ -366,6 +366,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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void setHurtDirection(float hurtDirection);
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void setHurtDirection(float hurtDirection);
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// Paper end
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// Paper end
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// Paper start
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/**
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* If the player has slept enough to count towards passing the night.
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*
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* @return true if the player has slept enough
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*/
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public boolean isDeeplySleeping();
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// Paper end
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/**
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/**
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* Check whether a cooldown is active on the specified item.
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* Check whether a cooldown is active on the specified item.
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*
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*
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