use a Queue in ChunkMapDistance

An oversight in this patch may be to blame for several issues in certain
cases, we'll opt to using a queue as this will fall in line with what is
expected and may help some issues where chunks remain loaded or fail to
load
This commit is contained in:
Shane Freeder
2019-07-02 19:50:03 +01:00
parent 63edda8ed6
commit c204872eb4
3 changed files with 24 additions and 14 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Fix MC-154214
Avoid adding player tickets when they're out of range of the closest player
diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
index 0c562a5f34..7a76db08fc 100644
index c1fdd7b7a4..1a6fe87cd8 100644
--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {