Ability to get Tile Entities from chunks without snapshots

Also make Timings use said new feature and not create snapshots on it reading data
This commit is contained in:
Aikar
2018-08-15 01:20:40 -04:00
parent 45df85fc40
commit c235889d4a
3 changed files with 90 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 15 Aug 2018 01:16:34 -0400
Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index 0a47353b48..3238ca7420 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -0,0 +0,0 @@ public class CraftChunk implements Chunk {
return entities;
}
+ // Paper start
public BlockState[] getTileEntities() {
+ return getTileEntities(true);
+ }
+ public BlockState[] getTileEntities(boolean useSnapshot) {
+ // Paper end
int index = 0;
net.minecraft.server.Chunk chunk = getHandle();
@@ -0,0 +0,0 @@ public class CraftChunk implements Chunk {
}
BlockPosition position = (BlockPosition) obj;
- entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
+ entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot); // Paper
}
return entities;
--